Station XX-15591 · no signal
pllm-test
Offline 195.26.233.151:28015 checked 15d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,591
- top 71%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on pllm-test?
The map on pllm-test is procedural, produced by the game.
Which settings and rules apply on pllm-test?
The name of pllm-test gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on pllm-test right now?
A reading taken now finds pllm-test offline; the most recent activity was 15 days 16 hours ago.
How does pllm-test rank against other Rust servers?
On player hours for the past week, pllm-test sits at #15,591, which puts it inside the top 71% of every ranked server.
Operator and location
How reliably does pllm-test stay online?
pllm-test is down at the moment; the last recorded contact was 15 days 16 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 12 October 2026 is when Rust Server Trends first recorded it.
Where in the world is pllm-test hosted?
No region is published by pllm-test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 195.26.233.151:28015.
What build of Rust does pllm-test use?
Rust network protocol 2634 and build 167398 on Linux is what pllm-test runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
On what timetable does pllm-test run its wipes?
Too few wipes of pllm-test are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 15 days 18 hours is how long the current world has been running.
Tags
What do the server tags on pllm-test mean?
These are the tags pllm-test publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does pllm-test appear?
You will find pllm-test on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
What steps get you onto pllm-test?
To join, enter client.connect 195.26.233.151:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.