Station XX-5035 · recording
Evolution PvE [RaidBases, Skills, Event, Quest]
Online 195.18.27.77:35100 checked 15m ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,035
- top 23%
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 7d 13h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Tue 20:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
- usual gap
- 28 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 15players, last three wipes
- crowd held
- 0%else halves by day 8
Coming wipes
- 7d 13hThu 5 Nov, 19:00 UTCFW
- 14d 11hThu 12 Nov, 17:05 UTC
- 35d 13hThu 3 Dec, 19:00 UTCFW
- 42d 11hThu 10 Dec, 17:05 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 18, 24 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 17:05 UTC13d ago | M1.2▲rising | 18 | – | running | 3 | |
| Thu 1 Oct, 20:08 UTC FW27d ago | M1.1▲rising | 15 | halved by day 10 | 13.9 days | 1 | |
| Thu 17 Sep, 15:43 UTC41d ago | M1.0▲rising | 12 | halved by day 6 | 14.2 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Evolution PvE [RaidBases, Skills, Event, Quest]?
Evolution PvE [RaidBases, Skills, Event, Quest] runs a procedural map of size 3,500 with seed 777349113, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on Evolution PvE [RaidBases, Skills, Event, Quest]?
No gather rate appears in the name of Evolution PvE [RaidBases, Skills, Event, Quest]. 16 players is the most a group can hold. In roleplay mode, rules for roleplay, with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Evolution PvE [RaidBases, Skills, Event, Quest]?
0 of the 200 slots on Evolution PvE [RaidBases, Skills, Event, Quest] are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The last 48 hours show their highest activity at 19:00 UTC, averaging 1 players.
How does Evolution PvE [RaidBases, Skills, Event, Quest] rank against other Rust servers?
On player hours for the past week, Evolution PvE [RaidBases, Skills, Event, Quest] sits at #5,035, which puts it inside the top 23% of every ranked server.
Operator and location
How reliably does Evolution PvE [RaidBases, Skills, Event, Quest] stay online?
As recorded now, Evolution PvE [RaidBases, Skills, Event, Quest] is running. Its reported uptime points to a restart about 1 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
How well does Evolution PvE [RaidBases, Skills, Event, Quest] perform under load?
The 48-hour average is 67 server fps; 54 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 95,111. Memory use peaked at 2,960 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Evolution PvE [RaidBases, Skills, Event, Quest] hosted?
Nothing about a region comes from Evolution PvE [RaidBases, Skills, Event, Quest]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 195.18.27.77:35100.
What build of Rust does Evolution PvE [RaidBases, Skills, Event, Quest] use?
Evolution PvE [RaidBases, Skills, Event, Quest] is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Evolution PvE [RaidBases, Skills, Event, Quest]?
On average, the busiest point of its recent wipes drew 15 players. 24 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 8.
How often does Evolution PvE [RaidBases, Skills, Event, Quest] wipe, and on which days?
every 4 weeks on Thursday at 17:05 UTC is how Evolution PvE [RaidBases, Skills, Event, Quest] wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 13 days 12 hours. Its tags state that it wipes every two weeks.
Lists and tags
What do the server tags on Evolution PvE [RaidBases, Skills, Event, Quest] mean?
Tags published by Evolution PvE [RaidBases, Skills, Event, Quest] and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp200 (Max players): 200 slots are available; ts16 (Group limit): Teams are capped at 16 players; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): It wipes once a fortnight; ^r (Roleplay): A server for roleplay; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Evolution PvE [RaidBases, Skills, Event, Quest] appear?
These Rust Server Trends lists include Evolution PvE [RaidBases, Skills, Event, Quest]: Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto Evolution PvE [RaidBases, Skills, Event, Quest]?
You can connect by pressing F1 in Rust and typing client.connect 195.18.27.77:35100 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://evolutionrust.gamestores.app/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
