Rust Server TrendsSeismic network · station log
Recording Stations11,656 Players45,182 Active3,070 Wipes · 3 h109 48 h

Station XX-15414 · recording

NDLP Rust server - home|savemap|remove|stack|gather

Online 195.154.83.201:28015 checked 9m ago

moddedoxide
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,414
top 69%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15414 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 03:10 UTC25d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 162 on average
30/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
127/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
43/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 87 on average
33/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
9/ 200
CSL Scenery Budget Test groups of 8+ · 85 on average
0/ 500
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on NDLP Rust server - home|savemap|remove|stack|gather?

The procedural map on NDLP Rust server - home|savemap|remove|stack|gather is size 4,000 with seed 32, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on NDLP Rust server - home|savemap|remove|stack|gather?

No gather rate appears in the name of NDLP Rust server - home|savemap|remove|stack|gather. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on NDLP Rust server - home|savemap|remove|stack|gather right now?

0 of the 50 slots on NDLP Rust server - home|savemap|remove|stack|gather are filled right now. The population averaged 0 players over the past week.

How does NDLP Rust server - home|savemap|remove|stack|gather rank against other Rust servers?

The last seven days of player hours place NDLP Rust server - home|savemap|remove|stack|gather at #15,414, in the top 69% of all ranked servers.

Server facts

How reliably does NDLP Rust server - home|savemap|remove|stack|gather stay online?

NDLP Rust server - home|savemap|remove|stack|gather is up at the moment. Its reported uptime points to a restart about 20 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.

Does NDLP Rust server - home|savemap|remove|stack|gather hold a steady tick rate?

The 48-hour average is 83 server fps; 57 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 92,882. Memory use peaked at 2,613 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does NDLP Rust server - home|savemap|remove|stack|gather run from?

A region is not published by NDLP Rust server - home|savemap|remove|stack|gather. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 195.154.83.201:28015.

What build of Rust does NDLP Rust server - home|savemap|remove|stack|gather use?

Rust network protocol 2635 and build 168909 on Linux is what NDLP Rust server - home|savemap|remove|stack|gather runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on NDLP Rust server - home|savemap|remove|stack|gather?

0 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does NDLP Rust server - home|savemap|remove|stack|gather wipe, and on which days?

Too few wipes of NDLP Rust server - home|savemap|remove|stack|gather are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 25 days 22 hours.

Lists and tags

What do the server tags on NDLP Rust server - home|savemap|remove|stack|gather mean?

The game's server browser reads the tags NDLP Rust server - home|savemap|remove|stack|gather publishes: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does NDLP Rust server - home|savemap|remove|stack|gather appear?

The Rust Server Trends lists that take in NDLP Rust server - home|savemap|remove|stack|gather are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

How do you connect to NDLP Rust server - home|savemap|remove|stack|gather?

Enter client.connect 195.154.83.201:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.