Station XX-15998 · no signal
TEST
Offline 195.138.91.141:28015 checked 25d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,998
- top 70%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.1 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 07:49 UTC27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Thu 1 Oct, 18:20 UTC FW27d ago | M0.0■steady | 1 | – | 0.6 days | 1 | |
| Mon 28 Sep, 23:59 UTC30d ago | M0.3▲rising | 2 | held half | 2.8 days | 0 | |
| Sat 26 Sep, 21:05 UTC32d ago | M0.0■steady | 2 | – | 2.1 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on TEST?
The procedural map on TEST is size 3,250 with seed 387396033, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on TEST?
No gather rate appears in the name of TEST. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on TEST?
No players are recorded on TEST at this moment; it is offline, and the last sighting was 25 days 20 hours ago.
How does TEST rank against other Rust servers?
The last seven days of player hours place TEST at #15,998, in the top 70% of all ranked servers.
Server facts
How reliably does TEST stay online?
No contact with TEST right now, and the last recorded contact was 25 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.
Where in the world is TEST hosted?
A region is not published by TEST. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 195.138.91.141:28015.
What build of Rust does TEST use?
On Windows, TEST runs Rust network protocol 2634 and build 166586. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on TEST?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
On what timetable does TEST run its wipes?
No next wipe can be predicted for TEST, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days.
Lists and tags
What do the server tags on TEST mean?
These are the tags TEST publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): It runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does TEST appear?
You will find TEST on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to TEST?
You can connect by pressing F1 in Rust and typing client.connect 195.138.91.141:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.