Station XX-12917 · no signal
IKS[211 Devblog]
Offline 195.133.35.171:27015 checked 13d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,917
- top 60%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on IKS[211 Devblog]?
You will find no gather rate in the name of IKS[211 Devblog]. The group limit is not published. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The server has VAC off, Valve's anti-cheat.
Live population
How many players are recorded on IKS[211 Devblog] right now?
A reading taken now finds IKS[211 Devblog] offline; the most recent activity was 13 days 8 hours ago.
How does IKS[211 Devblog] rank against other Rust servers?
The last seven days of player hours place IKS[211 Devblog] at #12,917, in the top 60% of all ranked servers.
Operator and location
How reliably does IKS[211 Devblog] stay online?
IKS[211 Devblog] is down at the moment; the last recorded contact was 13 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 16 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does IKS[211 Devblog] run from?
No region is published by IKS[211 Devblog]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 195.133.35.171:27015.
What build of Rust does IKS[211 Devblog] use?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does IKS[211 Devblog] run its wipes?
Too few wipes of IKS[211 Devblog] are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 16 days 23 hours.
Lists and tags
What do the server tags on IKS[211 Devblog] mean?
Tags published by IKS[211 Devblog] and read by the game's server browser include mp10 (Max players): 10 slots are available; v2164 (Protocol): To connect, your game must be on the same protocol, 2164; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; hb68d7370 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does IKS[211 Devblog] appear?
You will find IKS[211 Devblog] on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded.
Connecting
What steps get you onto IKS[211 Devblog]?
You can connect by pressing F1 in Rust and typing client.connect 195.133.35.171:27015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.