Rust Server TrendsSeismic network · station log
Recording Stations11,715 Players57,218 Active3,311 Wipes · 3 h174 48 h

Station XX-11236 · recording

Salty Test #2

Online 194.69.160.182:28025 checked 6m ago

moddedcarbon
Connect
Players now
0/ 20
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#11,236
top 51%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-11236 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 20 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 00:30 UTC4d ago – – – – – 0
Sat 24 Oct, 23:13 UTC4d ago – – – – – 0
Thu 22 Oct, 18:54 UTC6d ago – – – – – 0
Thu 22 Oct, 15:36 UTC6d ago – – – – – 0
Thu 22 Oct, 15:15 UTC6d ago – – – – – 1
Wed 21 Oct, 18:57 UTC7d ago – – – – – 1
Wed 21 Oct, 18:22 UTC7d ago – – – – – 1
Wed 21 Oct, 16:48 UTC7d ago – – – – – 1
Wed 21 Oct, 16:07 UTC7d ago – – – – – 0
Tue 20 Oct, 23:47 UTC8d ago – – – – – 1
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5/ 300
A Shockbyte Rust Server groups of 8+ · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Salty Test #2?

Salty Test #2 runs a procedural map of size 4,000 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on Salty Test #2?

No gather rate appears in the name of Salty Test #2. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on Salty Test #2?

A reading taken now shows 0 players on Salty Test #2, which has 20 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does Salty Test #2 rank against other Rust servers?

The last seven days of player hours place Salty Test #2 at #11,236, in the top 51% of all ranked servers.

Server details

How reliably does Salty Test #2 stay online?

Salty Test #2 is up at the moment. Its reported uptime points to a restart about 4 days 8 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 17 September 2026 it was recorded for the first time by Rust Server Trends.

Does Salty Test #2 hold a steady tick rate?

Across the last 48 hours it averaged 59 server fps, with a floor of 43. Buildings, deployables and all the rest of the world's entities brought it to a high of 90,000. It reached a ceiling of 4,908 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Salty Test #2 hosted?

No region is published by Salty Test #2. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 194.69.160.182:28025 is the address it uses.

What build of Rust does Salty Test #2 use?

On Linux, Salty Test #2 runs Rust network protocol 2635 and build 169075. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

On what timetable does Salty Test #2 run its wipes?

None of the resets at Salty Test #2 counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Tags

What do the server tags on Salty Test #2 mean?

The game's server browser reads the tags Salty Test #2 publishes: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs169075 (Build): It runs game build 169075; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Salty Test #2 appear?

These Rust Server Trends lists include Salty Test #2: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Connecting

What steps get you onto Salty Test #2?

You can connect by pressing F1 in Rust and typing client.connect 194.69.160.182:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs169075,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp20
Max players Slots: 20.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs169075
Build It runs game build 169075.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.