Station XX-5084 · recording
Salty Test #1
Online 194.69.160.182:28015 checked 11m ago
- Players now
- 1/ 20
- 5% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,084
- top 23%
- Last wipe
- 5h ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 19:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.4 daysbetween real wipes
- on rhythm
- 50%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 67%else halves by day 9
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 08:44 UTC5h ago | – | – | – | – | running | 0 |
| Tue 27 Oct, 00:50 UTC2d ago | M0.0▲rising | 1 | held half | 2.3 days | 0 | |
| Thu 1 Oct, 17:10 UTC FW27d ago | M0.3▼falling | 1 | halved by day 9 | 25.3 days | 3 | |
| Tue 29 Sep, 06:22 UTC30d ago | M0.0▲rising | 1 | held half | 2.5 days | 0 | |
| Mon 28 Sep, 08:22 UTC31d ago | M0.0▲rising | 1 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Salty Test #1?
Generated by the game, the map on Salty Test #1 is procedural, size 4,500 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.
Which settings and rules apply on Salty Test #1?
You will find no gather rate in the name of Salty Test #1. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Salty Test #1?
1 of the 20 slots on Salty Test #1 are filled right now. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 10:00 UTC, averaging 1 players.
How does Salty Test #1 rank against other Rust servers?
On player hours for the past week, Salty Test #1 sits at #5,084, which puts it inside the top 23% of every ranked server.
Operator and location
How reliably does Salty Test #1 stay online?
As recorded now, Salty Test #1 is running. The uptime it reports puts its last restart about 3 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does Salty Test #1 hold a steady tick rate?
Across the last 48 hours it averaged 92 server fps, with a floor of 20. The world held up to 91,914 entities at its peak, buildings and deployables included. It reached a ceiling of 8,705 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Salty Test #1 hosted?
No region is published by Salty Test #1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 194.69.160.182:28015.
What build of Rust does Salty Test #1 use?
Rust network protocol 2635 and build 168909 on Linux is what Salty Test #1 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Salty Test #1?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 1 hours after the wipe. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 9.
How often does Salty Test #1 wipe, and on which days?
No next wipe can be predicted for Salty Test #1, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 5 hours.
Tags
What do the server tags on Salty Test #1 mean?
The game's server browser reads the tags Salty Test #1 publishes: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Salty Test #1 appear?
These Rust Server Trends lists include Salty Test #1: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
How to join
What steps get you onto Salty Test #1?
You can connect by pressing F1 in Rust and typing client.connect 194.69.160.182:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.