Station UK-15327 · recording
Server hosted by Physgun.com
Online NA · uk1 194.69.160.126:28015 checked 8m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69% · #1502 in NA
- Last wipe
- 88d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Server hosted by Physgun.com?
The procedural map on Server hosted by Physgun.com is size 1,500 with seed 1234567, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Server hosted by Physgun.com?
The name of Server hosted by Physgun.com gives no gather rate. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Server hosted by Physgun.com right now?
A reading taken now shows 0 players on Server hosted by Physgun.com, which has 100 slots. The population averaged 0 players over the past week.
How does Server hosted by Physgun.com rank against other Rust servers?
The last seven days of player hours place Server hosted by Physgun.com at #15,327, in the top 69% of all ranked servers and #1,502 in North America.
Server facts
How reliably does Server hosted by Physgun.com stay online?
Right now, you can reach Server hosted by Physgun.com. The uptime it reports puts its last restart about 88 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Server hosted by Physgun.com perform under load?
Across the last 48 hours it averaged 60 server fps, with a floor of 60. The world held up to 12,450 entities at its peak, buildings and deployables included. Its highest memory use was 1,798 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Server hosted by Physgun.com run from?
Its region code is uk1, and Server hosted by Physgun.com lists itself in North America with the NA tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 194.69.160.126:28015 is the address it uses.
Which Rust version is Server hosted by Physgun.com running?
On Linux, Server hosted by Physgun.com runs Rust network protocol 2631 and build 158240. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Server hosted by Physgun.com run its wipes?
The rhythm of Server hosted by Physgun.com cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 88 days 22 hours.
Server tags
What do the server tags on Server hosted by Physgun.com mean?
These are the tags Server hosted by Physgun.com publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2631 (Protocol): Game protocol 2631: to join, your game must match this version; cs158240 (Build): It runs game build 158240; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): The region code for this server is uk1; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; NA (North America): In the server browser it appears under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Server hosted by Physgun.com appear?
The Rust Server Trends lists that take in Server hosted by Physgun.com are: Rust community servers without the side modes, North America Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.
Join the server
What steps get you onto Server hosted by Physgun.com?
You can connect by pressing F1 in Rust and typing client.connect 194.69.160.126:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.