Station XX-15465 · no signal
Offline Multiplayer Simulation
Offline 194.53.1.237:28015 checked 36d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,465
- top 71%
- Last wipe
- 37d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Offline Multiplayer Simulation?
The map on Offline Multiplayer Simulation is procedural, produced by the game.
Which settings and rules apply on Offline Multiplayer Simulation?
The name of Offline Multiplayer Simulation gives no gather rate. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Carbon is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on Offline Multiplayer Simulation?
No players are recorded on Offline Multiplayer Simulation at this moment; it is offline, and the last sighting was 36 days 4 hours ago.
How does Offline Multiplayer Simulation rank against other Rust servers?
The last seven days of player hours place Offline Multiplayer Simulation at #15,465, in the top 71% of all ranked servers.
Operator and location
How reliably does Offline Multiplayer Simulation stay online?
No contact with Offline Multiplayer Simulation right now, and the last recorded contact was 36 days 4 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 23 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Offline Multiplayer Simulation run from?
Nothing about a region comes from Offline Multiplayer Simulation. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 194.53.1.237:28015.
What build of Rust does Offline Multiplayer Simulation use?
Offline Multiplayer Simulation is running Rust network protocol 2633 and build 165217 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
On what timetable does Offline Multiplayer Simulation run its wipes?
On record so far are too few of Offline Multiplayer Simulation's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 37 days 5 hours.
Lists and tags
What do the server tags on Offline Multiplayer Simulation mean?
The game's server browser reads the tags Offline Multiplayer Simulation publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Offline Multiplayer Simulation appear?
The Rust Server Trends lists that take in Offline Multiplayer Simulation are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to Offline Multiplayer Simulation?
You can connect by pressing F1 in Rust and typing client.connect 194.53.1.237:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.