Station XX-15289 · recording
Friendly Fire
Online 194.50.234.76:28080 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,289
- top 69%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Friendly Fire?
The procedural map on Friendly Fire is size 3,000 with seed 25112511, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Friendly Fire?
You will find no gather rate in the name of Friendly Fire. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Friendly Fire right now?
A reading taken now shows 0 players on Friendly Fire, which has 50 slots. The population averaged 0 players over the past week.
How does Friendly Fire rank against other Rust servers?
On player hours for the past week, Friendly Fire sits at #15,289, which puts it inside the top 69% of every ranked server.
Server details
How reliably does Friendly Fire stay online?
As recorded now, Friendly Fire is running. The uptime it reports puts its last restart about 35 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 1 October 2026 it was recorded for the first time by Rust Server Trends.
How well does Friendly Fire perform under load?
Across the last 48 hours it averaged 138 server fps, with a floor of 103. Buildings, deployables and all the rest of the world's entities brought it to a high of 49,812. Its highest memory use was 1,891 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Friendly Fire run from?
Nothing about a region comes from Friendly Fire. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 194.50.234.76:28080.
Which Rust version is Friendly Fire running?
Rust network protocol 2634 and build 166652 on Windows is what Friendly Fire runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does Friendly Fire run its wipes?
The rhythm of Friendly Fire cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 22 hours.
Server tags
What do the server tags on Friendly Fire mean?
Tags published by Friendly Fire and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Friendly Fire appear?
These Rust Server Trends lists include Friendly Fire: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Friendly Fire?
To join, enter client.connect 194.50.234.76:28080 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.