Station XX-14594 · no signal
Rust Devblog Server
Offline 194.46.58.122:28015 checked 12d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,594
- top 68%
- Last wipe
- 31d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust Devblog Server?
A procedural map runs on Rust Devblog Server, generated by the game.
Which settings and rules apply on Rust Devblog Server?
You will find no gather rate in the name of Rust Devblog Server. It gives no group limit in its listing. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on Rust Devblog Server right now?
A reading taken now finds Rust Devblog Server offline; the most recent activity was 12 days 16 hours ago.
How does Rust Devblog Server rank against other Rust servers?
The last seven days of player hours place Rust Devblog Server at #14,594, in the top 68% of all ranked servers.
Server facts
How reliably does Rust Devblog Server stay online?
As recorded now, Rust Devblog Server is not reachable, the last contact having been 12 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 16 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Rust Devblog Server hosted?
Nothing about a region comes from Rust Devblog Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 194.46.58.122:28015.
What build of Rust does Rust Devblog Server use?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Rust Devblog Server wipe, and on which days?
The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 31 days 6 hours is how long the current world has been running.
Lists and tags
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; v2362 (Protocol): Game protocol 2362: to join, your game must match this version; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; hil2cpp (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust Devblog Server appear?
You will find Rust Devblog Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How to join
What steps get you onto Rust Devblog Server?
To join, enter client.connect 194.46.58.122:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.