Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players35,735 Active2,880 Wipes · 3 h74 48 h

Station XX-14594 · no signal

Rust Devblog Server

Offline 194.46.58.122:28015 checked 12d ago

moddedcarbon
Connect
Players now
0/ 10
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#14,594
top 68%
Last wipe
31d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-14594 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
65/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 117 on average
94/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
33/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
7/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust Devblog Server?

A procedural map runs on Rust Devblog Server, generated by the game.

Which settings and rules apply on Rust Devblog Server?

You will find no gather rate in the name of Rust Devblog Server. It gives no group limit in its listing. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched off.

Player counts

How many players are recorded on Rust Devblog Server right now?

A reading taken now finds Rust Devblog Server offline; the most recent activity was 12 days 16 hours ago.

How does Rust Devblog Server rank against other Rust servers?

The last seven days of player hours place Rust Devblog Server at #14,594, in the top 68% of all ranked servers.

Server facts

How reliably does Rust Devblog Server stay online?

As recorded now, Rust Devblog Server is not reachable, the last contact having been 12 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 16 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Rust Devblog Server hosted?

Nothing about a region comes from Rust Devblog Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 194.46.58.122:28015.

What build of Rust does Rust Devblog Server use?

Rust network protocol 2362 on Windows is what Rust Devblog Server runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Rust Devblog Server wipe, and on which days?

The rhythm of Rust Devblog Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 31 days 6 hours is how long the current world has been running.

Lists and tags

What do the server tags on Rust Devblog Server mean?

These are the tags Rust Devblog Server publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; v2362 (Protocol): Game protocol 2362: to join, your game must match this version; ptrak (Networking): The network layer is RakNet, the game's standard; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; hil2cpp (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rust Devblog Server appear?

You will find Rust Devblog Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y.

How to join

What steps get you onto Rust Devblog Server?

To join, enter client.connect 194.46.58.122:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
v2362
Protocol Game protocol 2362: to join, your game must match this version.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Other

hil2cpp
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.