Rust Server TrendsSeismic network · station log
Recording Stations11,605 Players35,310 Active2,870 Wipes · 3 h58 48 h

Station XX-600 · no signal

hivedev mono bench (local only)

Offline 194.46.57.73:28215 checked 3h ago

duo moddedoxide
Connect
Players now
401/ 1000
40% full
Motion · 24 h
M –
too few hourly readings
7-day average
341
peak 723
Rank
#600
top 3%
No wipes
resets
6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-600 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
401of 1000 slots
Motion · 24 h
M –not enough readings
Peak · 48 h
401most players in any hour
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12505007501k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 3% of all ranked servers, and #46 of the duo servers (top 11%). Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 17:53 UTC4d ago – – – – – 350
Fri 23 Oct, 17:42 UTC4d ago – – – – – 351
Fri 23 Oct, 17:27 UTC4d ago – – – – – 501
Fri 23 Oct, 17:12 UTC4d ago – – – – – 100
Fri 23 Oct, 16:55 UTC4d ago – – – – – 0
Fri 23 Oct, 16:48 UTC4d ago – – – – – 21
Nearby stations

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the same kind of game, then region, group limit, rate and wipes
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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on hivedev mono bench (local only)?

Generated by the game, the map on hivedev mono bench (local only) is procedural, size 4,000 with seed 12345. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on hivedev mono bench (local only)?

You will find no gather rate in the name of hivedev mono bench (local only). The limit for a group is 2 players (duo). In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.

Player counts

How many players are recorded on hivedev mono bench (local only) right now?

No players are recorded on hivedev mono bench (local only) at this moment; it is offline, and the last sighting was 3 hours ago. Across seven days this server recorded an average of 341 players and a peak of 723. Averaged over the last 48 hours, the busiest hour was 00:00 UTC at 401 players.

How does hivedev mono bench (local only) rank against other Rust servers?

The last seven days of player hours place hivedev mono bench (local only) at #600, in the top 3% of all ranked servers. Within duo, it places #46.

Server facts

How reliably does hivedev mono bench (local only) stay online?

As recorded now, hivedev mono bench (local only) is not reachable, the last contact having been 3 hours ago. Of the 96 hours in the last 4 full days, it was up for 3, or 3% of the time. 23 October 2026 is when Rust Server Trends first recorded it.

Which region does hivedev mono bench (local only) run from?

A region is not published by hivedev mono bench (local only). Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 194.46.57.73:28215.

Which Rust version is hivedev mono bench (local only) running?

On Windows, hivedev mono bench (local only) runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does hivedev mono bench (local only) wipe, and on which days?

None of the resets at hivedev mono bench (local only) counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Server tags

What do the server tags on hivedev mono bench (local only) mean?

These are the tags hivedev mono bench (local only) publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp1000 (Max players): Slots: 1,000; ts2 (Group limit): Each team can hold up to 2; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does hivedev mono bench (local only) appear?

These Rust Server Trends lists include hivedev mono bench (local only): Duo Rust servers, group limit 2 and Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week; Players now: At least 200; Average players: 200+ on average.

Join the server

What steps get you onto hivedev mono bench (local only)?

You can connect by pressing F1 in Rust and typing client.connect 194.46.57.73:28215 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2634,gmrust,cs166652,ts2,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1000
Max players Slots: 1,000.
ts2
Group limit Each team can hold up to 2.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build Game build: 166652.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.