Station XX-15327 · no signal
GlobalGameID plugin test — rust release
Offline 194.32.107.161:20110 checked 5d ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- Last wipe
- 42d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on GlobalGameID plugin test — rust release?
Generated by the game, the map on GlobalGameID plugin test — rust release is procedural, size 3,000 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on GlobalGameID plugin test — rust release?
The name of GlobalGameID plugin test — rust release gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on GlobalGameID plugin test — rust release?
A reading taken now finds GlobalGameID plugin test — rust release offline; the most recent activity was 5 days 19 hours ago. The population averaged 0 players over the past week.
How does GlobalGameID plugin test — rust release rank against other Rust servers?
The last seven days of player hours place GlobalGameID plugin test — rust release at #15,327, in the top 69% of all ranked servers.
Server facts
How reliably does GlobalGameID plugin test — rust release stay online?
No contact with GlobalGameID plugin test — rust release right now, and the last recorded contact was 5 days 19 hours ago. 47 of 168 hours in the last 7 full days were up time, 28% of the total. Its earliest appearance in the records of Rust Server Trends dates to 16 September 2026.
Which region does GlobalGameID plugin test — rust release run from?
A region is not published by GlobalGameID plugin test — rust release. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 194.32.107.161:20110.
Which Rust version is GlobalGameID plugin test — rust release running?
On Linux, GlobalGameID plugin test — rust release runs Rust network protocol 2633 and build 163794. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does GlobalGameID plugin test — rust release wipe, and on which days?
Too few wipes of GlobalGameID plugin test — rust release are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 42 days 23 hours is how long the current world has been running.
Server tags
What do the server tags on GlobalGameID plugin test — rust release mean?
Tags published by GlobalGameID plugin test — rust release and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does GlobalGameID plugin test — rust release appear?
You will find GlobalGameID plugin test — rust release on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
How do you connect to GlobalGameID plugin test — rust release?
Enter client.connect 194.32.107.161:20110 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.