Rust Server TrendsSeismic network · station log
Recording Stations11,645 Players47,241 Active3,160 Wipes · 3 h100 48 h

Station XX-15396 · recording

Cucer Dev [8] | Night Zombies

Online 194.31.52.30:28015 checked 12m ago

moddedoxide
Connect
Players now
0/ 8
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,396
top 69%
Last wipe
83d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15396 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 8 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 155 on average
145/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 127 on average
125/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 115 on average
171/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
86/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
38/ 1000
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Cucer Dev [8] | Night Zombies?

Cucer Dev [8] | Night Zombies runs a procedural map of size 1,200 with seed 1337, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Cucer Dev [8] | Night Zombies?

No gather rate appears in the name of Cucer Dev [8] | Night Zombies. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Cucer Dev [8] | Night Zombies right now?

A reading taken now shows 0 players on Cucer Dev [8] | Night Zombies, which has 8 slots. Averaged across the last seven days, the population was 0 players.

How does Cucer Dev [8] | Night Zombies rank against other Rust servers?

The last seven days of player hours place Cucer Dev [8] | Night Zombies at #15,396, in the top 69% of all ranked servers.

Server facts

How reliably does Cucer Dev [8] | Night Zombies stay online?

Right now, you can reach Cucer Dev [8] | Night Zombies. The uptime it reports puts its last restart about 5 days ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Cucer Dev [8] | Night Zombies hold a steady tick rate?

Its average server fps over the last 48 hours was 230, and it never dropped below 183. At its highest, it carried 4,840 entities: buildings, deployables and the world's other contents. It reached a ceiling of 987 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Cucer Dev [8] | Night Zombies hosted?

A region is not published by Cucer Dev [8] | Night Zombies. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 194.31.52.30:28015.

Which Rust version is Cucer Dev [8] | Night Zombies running?

Rust network protocol 2631 and build 158240 on Linux is what Cucer Dev [8] | Night Zombies runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

On what timetable does Cucer Dev [8] | Night Zombies run its wipes?

The rhythm of Cucer Dev [8] | Night Zombies cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 83 days 10 hours.

Lists and tags

What do the server tags on Cucer Dev [8] | Night Zombies mean?

The game's server browser reads the tags Cucer Dev [8] | Night Zombies publishes: gmrust (Game mode): You'll find standard Rust survival here; mp8 (Max players): 8 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2631 (Protocol): To connect, your game must be on the same protocol, 2631; cs158240 (Build): Game build: 158240; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Cucer Dev [8] | Night Zombies appear?

The Rust Server Trends lists that take in Cucer Dev [8] | Night Zombies are: Modded Rust servers, tracked live and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto Cucer Dev [8] | Night Zombies?

To join, enter client.connect 194.31.52.30:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp8
Max players 8 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2631
Protocol To connect, your game must be on the same protocol, 2631.
cs158240
Build Game build: 158240.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.