Rust Server TrendsSeismic network · station log
Recording Stations11,894 Players99,159 Active3,939 Wipes · 3 h396 48 h

Station XX-8021 · no signal

150 Islands War [Random Drop | Custom Grenades]

Offline 194.230.148.161:28015 checked 2h ago

trio moddedoxide
Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 2
Rank
#8,021
top 36%
No wipes
resets
5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-8021 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct14 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers, and #422 of the trio servers (top 67%). Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 14:00 UTC3h ago – – – – – 2
Mon 26 Oct, 11:11 UTC3d ago M0.0rising 2 – – 1
Fri 23 Oct, 17:31 UTC5d ago – – – – – 1
Fri 23 Oct, 13:52 UTC6d ago M0.0steady 1 – 2.9 days 1
Thu 22 Oct, 21:10 UTC6d ago M0.0rising 1 – 0.7 days 0
Tue 13 Oct, 16:59 UTC16d ago – – – – – 1
Tue 13 Oct, 16:50 UTC16d ago M0.0rising 1 halved by day 3 9.2 days 0
Sat 26 Sep, 22:44 UTC32d ago M0.0rising 1 halved by day 1 16.8 days 0
Nearby stations

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Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on 150 Islands War [Random Drop | Custom Grenades]?

No gather rate appears in the name of 150 Islands War [Random Drop | Custom Grenades]. The limit for a group is 3 players (trio). In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on 150 Islands War [Random Drop | Custom Grenades]?

A reading taken now finds 150 Islands War [Random Drop | Custom Grenades] offline; the most recent activity was 2 hours ago. Across seven days this server recorded an average of 1 players and a peak of 2. The busiest point in the last 48 hours came at 14:00 UTC, averaging 1 players.

How does 150 Islands War [Random Drop | Custom Grenades] rank against other Rust servers?

The last seven days of player hours place 150 Islands War [Random Drop | Custom Grenades] at #8,021, in the top 36% of all ranked servers. The ranking for trio puts it at #422.

Operator and location

How reliably does 150 Islands War [Random Drop | Custom Grenades] stay online?

150 Islands War [Random Drop | Custom Grenades] is down at the moment; the last recorded contact was 2 hours ago. It was up 7% of the time across the last 7 full days: 11 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 26 September 2026.

Which region does 150 Islands War [Random Drop | Custom Grenades] run from?

A region is not published by 150 Islands War [Random Drop | Custom Grenades]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 194.230.148.161:28015.

What build of Rust does 150 Islands War [Random Drop | Custom Grenades] use?

On Windows, 150 Islands War [Random Drop | Custom Grenades] runs Rust network protocol 2635 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does 150 Islands War [Random Drop | Custom Grenades] wipe, and on which days?

No wipe schedule is kept by 150 Islands War [Random Drop | Custom Grenades], which makes a new world every few hours. None of those resets counts as a wipe.

Tags

What do the server tags on 150 Islands War [Random Drop | Custom Grenades] mean?

These are the tags 150 Islands War [Random Drop | Custom Grenades] publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts3 (Group limit): Each team can hold up to 3; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does 150 Islands War [Random Drop | Custom Grenades] appear?

The Rust Server Trends lists that take in 150 Islands War [Random Drop | Custom Grenades] are: Modded Rust servers, tracked live and Best trio Rust servers. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio; Last wipe: In the last 24 hours.

Connecting

How do you connect to 150 Islands War [Random Drop | Custom Grenades]?

You can connect by pressing F1 in Rust and typing client.connect 194.230.148.161:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs167781,ts3,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts3
Group limit Each team can hold up to 3.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.