Rust Server TrendsSeismic network · station log
Recording Stations11,621 Players38,053 Active2,842 Wipes · 3 h134 48 h

Station XX-10921 · no signal

TEST

Offline 194.186.129.230:28015 checked 14h ago

moddedoxide
Connect
Players now
2/ 10
20% full
Motion · 24 h
M0.2rising
+2 players on the day
7-day average
0
peak 2
Rank
#10,921
top 49%
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-10921 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 10 slots
Motion · 24 h
M0.2rising+2 players
Sharpest hour
+1into Wed 19:00 UTC
Peak · 48 h
2most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.511.5214:0015:0019:0014:00Wiped Wed 28 Oct, 14:36 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep27 Oct28 Oct30 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
22 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 27 OctMon 14 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 14:36 UTC1d ago – – – – running 0
Tue 27 Oct, 10:31 UTC2d ago M0.0steady 1 – 1.2 days 1
Mon 14 Sep, 12:43 UTC45d ago M0.3rising 2 held half 42.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
30/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
34/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
12/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
33/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
44/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on TEST?

A procedural map runs on TEST, generated by the game.

Which settings and rules apply on TEST?

You will find no gather rate in the name of TEST. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.

Population

What is the current population on TEST?

A reading taken now finds TEST offline; the most recent activity was 14 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 2 players.

How does TEST rank against other Rust servers?

The last seven days of player hours place TEST at #10,921, in the top 49% of all ranked servers.

Server facts

How reliably does TEST stay online?

TEST is down at the moment; the last recorded contact was 14 hours ago. 6 of 168 hours in the last 7 full days were up time, 4% of the total. Its earliest appearance in the records of Rust Server Trends dates to 14 September 2026.

Where in the world is TEST hosted?

Nothing about a region comes from TEST. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 194.186.129.230:28015.

Which Rust version is TEST running?

On Windows, TEST runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on TEST?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 33 hours after the wipe. Half that peak was held until the next wipe in 100% of its recent wipes.

How often does TEST wipe, and on which days?

No next wipe can be predicted for TEST, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 38 hours is how long the current world has been running.

Lists and tags

What do the server tags on TEST mean?

Tags published by TEST and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does TEST appear?

These Rust Server Trends lists include TEST: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

What steps get you onto TEST?

To join, enter client.connect 194.186.129.230:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.