Station EU-14354 · no signal
[TEST] Snow-Project 308
Offline 194.147.90.83:35300 checked 28d ago
- Players now
- 1/ 20
- 5% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,354
- top 60%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [TEST] Snow-Project 308?
The procedural map on [TEST] Snow-Project 308 is size 1,000 with seed 36542, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on [TEST] Snow-Project 308?
The name of [TEST] Snow-Project 308 gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on [TEST] Snow-Project 308 right now?
[TEST] Snow-Project 308 is not responding at this moment and is offline, last seen 28 days 8 hours ago.
How does [TEST] Snow-Project 308 rank against other Rust servers?
On player hours for the past week, [TEST] Snow-Project 308 sits at #14,354, which puts it inside the top 60% of every ranked server.
Server facts
How reliably does [TEST] Snow-Project 308 stay online?
[TEST] Snow-Project 308 is down at the moment; the last recorded contact was 28 days 8 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 30 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is [TEST] Snow-Project 308 hosted?
Its region code is eu2, and [TEST] Snow-Project 308 publishes no region. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 194.147.90.83:35300 is the address it uses.
What build of Rust does [TEST] Snow-Project 308 use?
Rust network protocol 2617 and build 140534 on Windows is what [TEST] Snow-Project 308 runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does [TEST] Snow-Project 308 wipe, and on which days?
The rhythm of [TEST] Snow-Project 308 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 28 days 9 hours is how long the current world has been running.
Tags
What do the server tags on [TEST] Snow-Project 308 mean?
The game's server browser reads the tags [TEST] Snow-Project 308 publishes: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2617 (Protocol): Your game needs to be on protocol 2617 to join; cs140534 (Build): Game build: 140534; ptrak (Networking): Network layer: RakNet, the standard for Rust; $reu2 (Region code): You'll see it listed with the region code eu2; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [TEST] Snow-Project 308 appear?
The Rust Server Trends lists that take in [TEST] Snow-Project 308 are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto [TEST] Snow-Project 308?
To join, enter client.connect 194.147.90.83:35300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.