Station XX-15327 · no signal
Release smoke test: vanilla
Offline 194.147.90.150:28115 checked 10h ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,327
- top 69%
- No wipes
- resets
- 17 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M0.0■steady+0 players
- Events picked
- 4wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 07:09 UTC10h ago | – | – | – | – | – | 0 |
| Thu 29 Oct, 07:04 UTC10h ago | – | – | – | – | – | 0 |
| Wed 28 Oct, 07:09 UTC1d ago | – | – | – | – | – | 0 |
| Tue 27 Oct, 19:09 UTC1d ago | – | – | – | – | – | 0 |
| Tue 27 Oct, 07:09 UTC2d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 19:09 UTC2d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 19:04 UTC2d ago | – | – | – | – | – | 0 |
| Mon 26 Oct, 07:09 UTC3d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 19:09 UTC3d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 19:04 UTC3d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 07:09 UTC4d ago | – | – | – | – | – | 0 |
| Sun 25 Oct, 07:04 UTC4d ago | – | – | – | – | – | 0 |
| Sat 24 Oct, 07:09 UTC5d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 19:09 UTC5d ago | – | – | – | – | – | 0 |
| Fri 23 Oct, 07:04 UTC6d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 19:09 UTC6d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 19:04 UTC6d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 19:08 UTC7d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 07:08 UTC8d ago | – | – | – | – | – | 0 |
| Wed 21 Oct, 07:04 UTC8d ago | – | – | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Release smoke test: vanilla?
No gather rate appears in the name of Release smoke test: vanilla. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC off, Valve's anti-cheat.
Population
How many players are recorded on Release smoke test: vanilla right now?
A reading taken now finds Release smoke test: vanilla offline; the most recent activity was 10 hours ago. The seven-day average for this server is 0 players.
How does Release smoke test: vanilla rank against other Rust servers?
The last seven days of player hours place Release smoke test: vanilla at #15,327, in the top 69% of all ranked servers.
Operator and location
How reliably does Release smoke test: vanilla stay online?
Release smoke test: vanilla is down at the moment; the last recorded contact was 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 11, or 7% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Where in the world is Release smoke test: vanilla hosted?
No region is published by Release smoke test: vanilla. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 194.147.90.150:28115 is the address it uses.
What build of Rust does Release smoke test: vanilla use?
On Linux, Release smoke test: vanilla runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
How often does Release smoke test: vanilla wipe, and on which days?
No wipe schedule is kept by Release smoke test: vanilla, which makes a new world every few hours. None of those resets counts as a wipe.
Tags
What do the server tags on Release smoke test: vanilla mean?
The game's server browser reads the tags Release smoke test: vanilla publishes: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; jp0 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Release smoke test: vanilla appear?
The Rust Server Trends lists that take in Release smoke test: vanilla are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Connecting
What steps get you onto Release smoke test: vanilla?
You can connect by pressing F1 in Rust and typing client.connect 194.147.90.150:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.