Rust Server TrendsSeismic network · station log
Recording Stations11,908 Players102,404 Active3,970 Wipes · 3 h409 48 h

Station XX-15327 · no signal

Release smoke test: vanilla

Offline 194.147.90.150:28115 checked 10h ago

moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,327
top 69%
No wipes
resets
17 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-15327 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Events picked
4wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
0123419:0007:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 07:09 UTC10h ago – – – – – 0
Thu 29 Oct, 07:04 UTC10h ago – – – – – 0
Wed 28 Oct, 07:09 UTC1d ago – – – – – 0
Tue 27 Oct, 19:09 UTC1d ago – – – – – 0
Tue 27 Oct, 07:09 UTC2d ago – – – – – 0
Mon 26 Oct, 19:09 UTC2d ago – – – – – 0
Mon 26 Oct, 19:04 UTC2d ago – – – – – 0
Mon 26 Oct, 07:09 UTC3d ago – – – – – 0
Sun 25 Oct, 19:09 UTC3d ago – – – – – 0
Sun 25 Oct, 19:04 UTC3d ago – – – – – 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 EU · groups of 8+ · weekly · 112 on average
164/ 300
Pickle Rust EU Monthly EU · no group limit · 50 on average
58/ 100
RaidLab groups of 8+ · 33 on average
0/ 50
EU Hub 01 EU · groups of 1000+ · 23 on average
2/ 3300
404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 3 on average
1/ 300
Warriors groups of 8+ · 2 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Release smoke test: vanilla?

No gather rate appears in the name of Release smoke test: vanilla. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC off, Valve's anti-cheat.

Population

How many players are recorded on Release smoke test: vanilla right now?

A reading taken now finds Release smoke test: vanilla offline; the most recent activity was 10 hours ago. The seven-day average for this server is 0 players.

How does Release smoke test: vanilla rank against other Rust servers?

The last seven days of player hours place Release smoke test: vanilla at #15,327, in the top 69% of all ranked servers.

Operator and location

How reliably does Release smoke test: vanilla stay online?

Release smoke test: vanilla is down at the moment; the last recorded contact was 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 11, or 7% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is Release smoke test: vanilla hosted?

No region is published by Release smoke test: vanilla. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 194.147.90.150:28115 is the address it uses.

What build of Rust does Release smoke test: vanilla use?

On Linux, Release smoke test: vanilla runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

How often does Release smoke test: vanilla wipe, and on which days?

No wipe schedule is kept by Release smoke test: vanilla, which makes a new world every few hours. None of those resets counts as a wipe.

Tags

What do the server tags on Release smoke test: vanilla mean?

The game's server browser reads the tags Release smoke test: vanilla publishes: gmrust (Game mode): Survival in standard Rust; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; jp0 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Release smoke test: vanilla appear?

The Rust Server Trends lists that take in Release smoke test: vanilla are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connecting

What steps get you onto Release smoke test: vanilla?

You can connect by pressing F1 in Rust and typing client.connect 194.147.90.150:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players The server has 200 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

jp0
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.