Station XX-15317 · no signal
RandomRaids local test
Offline 193.34.213.83:28115 checked 11d ago
- Players now
- 0/ 2
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,317
- top 70%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 2 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on RandomRaids local test?
The map on RandomRaids local test is procedural, produced by the game.
Which settings and rules apply on RandomRaids local test?
You will find no gather rate in the name of RandomRaids local test. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on RandomRaids local test right now?
RandomRaids local test is not responding at this moment and is offline, last seen 11 days 3 hours ago.
How does RandomRaids local test rank against other Rust servers?
The last seven days of player hours place RandomRaids local test at #15,317, in the top 70% of all ranked servers.
Server facts
How reliably does RandomRaids local test stay online?
As recorded now, RandomRaids local test is not reachable, the last contact having been 11 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 18 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does RandomRaids local test run from?
A region is not published by RandomRaids local test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 193.34.213.83:28115 is the address it uses.
Which Rust version is RandomRaids local test running?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does RandomRaids local test wipe, and on which days?
Too few wipes of RandomRaids local test are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 11 days 15 hours is how long the current world has been running.
Server tags
What do the server tags on RandomRaids local test mean?
Tags published by RandomRaids local test and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RandomRaids local test appear?
The Rust Server Trends lists that take in RandomRaids local test are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto RandomRaids local test?
You can connect by pressing F1 in Rust and typing client.connect 193.34.213.83:28115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.