Rust Server TrendsSeismic network · station log
Recording Stations11,784 Players66,602 Active3,516 Wipes · 3 h198 48 h

Station XX-12913 · recording

[US] Visuals Cinematic | Private

Online 193.31.31.106:28045 checked 9m ago

moddedoxide
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,913
top 58%
Last wipe
21d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-12913 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123413:0022:0007:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608013:0022:0007:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.3 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 10:21 UTC21d ago M0.0rising 2 – running 1
Thu 1 Oct, 19:29 UTC FW27d ago M0.0rising 1 halved by day 1 6.6 days 0
Fri 25 Sep, 18:23 UTC33d ago M0.5rising 3 halved by day 1 6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
33/ 999
Intoxicated US Sandbox - Creative | Build | Noclip NA · groups of 8+ · 13 on average
8/ 150
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade NA · groups of 100+ · monthly · 7 on average
3/ 200
Together We Rust | Build Server NA · groups of 8+ · 2 on average
1/ 125
Builders Like Us NA · groups of 32+ · monthly · 2 on average
5/ 100
[NA] Echo Rust - Sandbox NA · groups of 32+ · weekly · 2 on average
1/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on [US] Visuals Cinematic | Private?

Generated by the game, the map on [US] Visuals Cinematic | Private is procedural, size 4,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on [US] Visuals Cinematic | Private?

The name of [US] Visuals Cinematic | Private gives no gather rate. At the game's default, groups can have up to 8 players. build & creative is the game mode, sandbox construction without gathering. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on [US] Visuals Cinematic | Private?

At this moment, [US] Visuals Cinematic | Private records 0 players across 30 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1.

How does [US] Visuals Cinematic | Private rank against other Rust servers?

Over the last seven days, [US] Visuals Cinematic | Private recorded enough player hours to reach #12,913 worldwide, placing it in the top 58% of all ranked servers.

Server facts

How reliably does [US] Visuals Cinematic | Private stay online?

As recorded now, [US] Visuals Cinematic | Private is running. Going by the uptime figure it reports, it restarted about 2 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does [US] Visuals Cinematic | Private hold a steady tick rate?

Across the last 48 hours it averaged 64 server fps, with a floor of 52. At its highest, it carried 124,616 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,151 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [US] Visuals Cinematic | Private hosted?

The name of [US] Visuals Cinematic | Private points to North America, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 193.31.31.106:28045.

What build of Rust does [US] Visuals Cinematic | Private use?

Rust network protocol 2635 and build 168909 on Linux is what [US] Visuals Cinematic | Private runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on [US] Visuals Cinematic | Private?

The recent wipes averaged a busiest count of 2 players. 14 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.

On what timetable does [US] Visuals Cinematic | Private run its wipes?

No next wipe can be predicted for [US] Visuals Cinematic | Private, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 21 days 1 hours is how long the current world has been running.

Tags

What do the server tags on [US] Visuals Cinematic | Private mean?

Tags published by [US] Visuals Cinematic | Private and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp30 (Max players): The server has 30 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^c (Creative): Creative sandbox: no gathering, build anything; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US] Visuals Cinematic | Private appear?

These Rust Server Trends lists include [US] Visuals Cinematic | Private: Modded Rust servers, tracked live, Rust build and creative servers, live, Rust creative servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto [US] Visuals Cinematic | Private?

To join, enter client.connect 193.31.31.106:28045 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^c,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp30
Max players The server has 30 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^c
Creative Creative sandbox: no gathering, build anything.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.