Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players102,237 Active3,978 Wipes · 3 h333 48 h

Station NA-14986 · recording

[NA] Draconic - Community | Weekly Tue | Team Limit 4

Online NA 193.31.31.106:28031 checked 9m ago

weekly wipes oxide
Connect
Players now
0/ 150
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,986
top 67% · #1468 in NA
Last wipe
1d ago
weekly schedule
Next wipe
5d 0h
Tue 3 Nov, 18:11 UTC
Seismic record · station NA-14986 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 150 slots
Motion · 24 h
M0.0steady+0 players
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
0123418:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 18:11 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
05010015020018:0003:0012:0022:0007:0016:00Wiped Tue 27 Oct, 18:11 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct29 Oct

Top 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 18:11 UTC, in 5d 0h. Its weekly schedule tag · low confidence

usual gap
9.5 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 5d 0hTue 3 Nov, 18:11 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 12d 0hTue 10 Nov, 18:11 UTC
  4. 19d 0hTue 17 Nov, 18:11 UTC
  5. 26d 0hTue 24 Nov, 18:11 UTC
  6. 33d 0hTue 1 Dec, 18:11 UTC
  7. 35d 1hThu 3 Dec, 19:00 UTCFW
  8. 40d 0hTue 8 Dec, 18:11 UTC

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 18:11 UTC1d ago – – – – running 0
Thu 1 Oct, 19:33 UTC FW27d ago M0.0steady 0 – 25.9 days 0
Tue 29 Sep, 18:10 UTC29d ago M0.3rising 2 held half 2.1 days 0
Sun 20 Sep, 05:26 UTC39d ago M0.0steady 0 – 9.5 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |US Main| NA · groups of 12+ · weekly · 251 on average
44/ 250
Rustoria.co - US Main NA · groups of 16+ · weekly · 235 on average
43/ 250
Rusty Moose |US Mondays| NA · groups of 12+ · weekly · 207 on average
162/ 250
Rustoria.co - US Mondays NA · groups of 12+ · weekly · 161 on average
118/ 200
Rustafied.com - US Friday NA · groups of 16+ · weekly · 155 on average
8/ 100
Rustopia.gg - US Main Premium NA · groups of 16+ · weekly · 145 on average
23/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [NA] Draconic - Community | Weekly Tue | Team Limit 4?

The procedural map on [NA] Draconic - Community | Weekly Tue | Team Limit 4 is size 3,500 with seed 2033361939, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [NA] Draconic - Community | Weekly Tue | Team Limit 4?

No gather rate appears in the name of [NA] Draconic - Community | Weekly Tue | Team Limit 4. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on [NA] Draconic - Community | Weekly Tue | Team Limit 4?

At this moment, [NA] Draconic - Community | Weekly Tue | Team Limit 4 records 0 players across 150 slots. The seven-day average is 0 players, with a peak of 1.

How does [NA] Draconic - Community | Weekly Tue | Team Limit 4 rank against other Rust servers?

For player hours across the last seven days, [NA] Draconic - Community | Weekly Tue | Team Limit 4 takes #14,986 overall and #1,468 in North America, inside the top 67% of all ranked servers.

Server facts

How reliably does [NA] Draconic - Community | Weekly Tue | Team Limit 4 stay online?

Right now, you can reach [NA] Draconic - Community | Weekly Tue | Team Limit 4. Going by the uptime figure it reports, it restarted about 45 hours ago. 149 of 168 hours in the last 7 full days were up time, 89% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

Does [NA] Draconic - Community | Weekly Tue | Team Limit 4 hold a steady tick rate?

The 48-hour average is 99 server fps; 63 is the lowest observed. The world held up to 66,011 entities at its peak, buildings and deployables included. It reached a ceiling of 3,574 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [NA] Draconic - Community | Weekly Tue | Team Limit 4 hosted?

The NA tag is how [NA] Draconic - Community | Weekly Tue | Team Limit 4 lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 193.31.31.106:28031.

What build of Rust does [NA] Draconic - Community | Weekly Tue | Team Limit 4 use?

Rust network protocol 2635 and build 168909 on Linux is what [NA] Draconic - Community | Weekly Tue | Team Limit 4 runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [NA] Draconic - Community | Weekly Tue | Team Limit 4?

On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does [NA] Draconic - Community | Weekly Tue | Team Limit 4 wipe, and on which days?

The prediction is taken from its tag, since [NA] Draconic - Community | Weekly Tue | Team Limit 4 has too few wipes on record to confirm the schedule. Tuesday 3 November at 18:11 UTC is when its next wipe is due. It has run its current world for 47 hours. Its tags state a weekly wipe schedule.

Server tags

What do the server tags on [NA] Draconic - Community | Weekly Tue | Team Limit 4 mean?

These are the tags [NA] Draconic - Community | Weekly Tue | Team Limit 4 publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^w (Weekly): A wipe comes once a week; ^o (Oxide): Oxide (uMod) is the plugin framework running here; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [NA] Draconic - Community | Weekly Tue | Team Limit 4 appear?

These Rust Server Trends lists include [NA] Draconic - Community | Weekly Tue | Team Limit 4: Rust community servers without the side modes and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Connecting

How do you connect to [NA] Draconic - Community | Weekly Tue | Team Limit 4?

You can connect by pressing F1 in Rust and typing client.connect 193.31.31.106:28031 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://shop.draconic.store.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,ts8,^o

Game

gmrust
Game mode Survival in standard Rust.
mp150
Max players 150 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^w
Weekly A wipe comes once a week.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.