Station XX-15090 · no signal
Server_217_DevBlog
Offline 193.232.161.40:28015 checked 12d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,090
- top 70%
- Last wipe
- 12d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Server_217_DevBlog?
A procedural map runs on Server_217_DevBlog, generated by the game.
Which settings and rules apply on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. The group limit is not published. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The server has VAC off, Valve's anti-cheat.
Player counts
How many players are recorded on Server_217_DevBlog right now?
A reading taken now finds Server_217_DevBlog offline; the most recent activity was 12 days 5 hours ago.
How does Server_217_DevBlog rank against other Rust servers?
Over the last seven days, Server_217_DevBlog recorded enough player hours to reach #15,090 worldwide, placing it in the top 70% of all ranked servers.
Operator and location
How reliably does Server_217_DevBlog stay online?
No contact with Server_217_DevBlog right now, and the last recorded contact was 12 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 16 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does Server_217_DevBlog run from?
Nothing about a region comes from Server_217_DevBlog. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 193.232.161.40:28015.
Which Rust version is Server_217_DevBlog running?
Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does Server_217_DevBlog wipe, and on which days?
On record so far are too few of Server_217_DevBlog's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 12 days 5 hours is how long the current world has been running.
Server tags
What do the server tags on Server_217_DevBlog mean?
The game's server browser reads the tags Server_217_DevBlog publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; v2183 (Protocol): Game protocol 2183: to join, your game must match this version; oxide (Oxide): A plugin framework, Oxide (uMod), runs here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Server_217_DevBlog appear?
You will find Server_217_DevBlog on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Join the server
How do you connect to Server_217_DevBlog?
Enter client.connect 193.232.161.40:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.