Station UK-15338 · recording
Rustpocalypse
Online 193.160.23.154:28015 checked 12m ago
- Players now
- 0/ 30
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,338
- top 69%
- Last wipe
- 236d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 30 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rustpocalypse?
Generated by the game, the map on Rustpocalypse is procedural, size 3,000 with seed 2083586310. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Rustpocalypse?
You will find no gather rate in the name of Rustpocalypse. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Rustpocalypse?
A reading taken now shows 0 players on Rustpocalypse, which has 30 slots. The population averaged 0 players over the past week.
How does Rustpocalypse rank against other Rust servers?
The last seven days of player hours place Rustpocalypse at #15,338, in the top 69% of all ranked servers.
Server details
How reliably does Rustpocalypse stay online?
Rustpocalypse is up at the moment. The uptime it reports puts its last restart about 23 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Rustpocalypse hold a steady tick rate?
The 48-hour average is 116 server fps; 109 is the lowest observed. At its highest, it carried 50,229 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,885 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Rustpocalypse hosted?
Its region code is uk1, and Rustpocalypse publishes no region. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 193.160.23.154:28015.
What build of Rust does Rustpocalypse use?
Rustpocalypse is running Rust network protocol 2622 and build 145203 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Rustpocalypse wipe, and on which days?
The rhythm of Rustpocalypse cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 236 days 19 hours is how long the current world has been running.
Server tags
What do the server tags on Rustpocalypse mean?
Tags published by Rustpocalypse and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): 30 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2622 (Protocol): Your game needs to be on protocol 2622 to join; cs145203 (Build): It runs game build 145203; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): The region code for this server is uk1; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rustpocalypse appear?
You will find Rustpocalypse on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Rustpocalypse?
Enter client.connect 193.160.23.154:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
