Rust Server TrendsSeismic network · station log
Recording Stations11,709 Players55,398 Active3,239 Wipes · 3 h162 48 h

Station XX-16508 · no signal

5kProc

Offline 193.116.104.43:28015 checked 27d ago

quad softcore
Connect
Players now
0/ 2
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,508
top 70%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-16508 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers, and #655 of the quad servers (top 74%). Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EA] Softcore 1 quad · monthly · 67 on average
99/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 59 on average
25/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 33 on average
52/ 150
Rusty Sporks PvP | softcore / noob friendly NA · quad · biweekly · 11 on average
0/ 100
[红牛五倍]10.28日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
9/ 200
[红果十倍]10.29日|新档|开荒|激战|爽玩 EA · quad · weekly · 9 on average
9/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on 5kProc?

5kProc uses a procedural map, which the game generates.

Which settings and rules apply on 5kProc?

You will find no gather rate in the name of 5kProc. 4 players is the most a group can hold (quad). In softcore mode, An easier Facepunch mode that lets you keep part of your loot. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on 5kProc?

A reading taken now finds 5kProc offline; the most recent activity was 27 days 20 hours ago.

How does 5kProc rank against other Rust servers?

The last seven days of player hours place 5kProc at #16,508, in the top 70% of all ranked servers. Within quad, it places #655.

Server details

How reliably does 5kProc stay online?

As recorded now, 5kProc is not reachable, the last contact having been 27 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.

Which region does 5kProc run from?

A region is not published by 5kProc. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 193.116.104.43:28015.

What build of Rust does 5kProc use?

Rust network protocol 2633 and build 165217 on Windows is what 5kProc runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does 5kProc run its wipes?

Too few wipes of 5kProc are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 20 hours.

Lists and tags

What do the server tags on 5kProc mean?

Tags published by 5kProc and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp2 (Max players): 2 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 5kProc appear?

These Rust Server Trends lists include 5kProc: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

How to join

How do you connect to 5kProc?

Enter client.connect 193.116.104.43:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4

Game

gmsoftcore
Game mode An easier ruleset, softcore.
mp2
Max players 2 slots are available.
ts4
Group limit Teams are capped at 4 players.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build It runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.