Station XX-15980 · no signal
Server_217_DevBlog
Offline 193.107.108.174:28015 checked 24d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,980
- top 71%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Server_217_DevBlog?
A procedural map runs on Server_217_DevBlog, generated by the game.
Which settings and rules apply on Server_217_DevBlog?
The name of Server_217_DevBlog gives no gather rate. It gives no group limit in its listing. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. VAC, Valve's anti-cheat, is switched off.
Population
How many players are recorded on Server_217_DevBlog right now?
A reading taken now finds Server_217_DevBlog offline; the most recent activity was 24 days 12 hours ago.
How does Server_217_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_217_DevBlog at #15,980, in the top 71% of all ranked servers.
Server details
How reliably does Server_217_DevBlog stay online?
Server_217_DevBlog is down at the moment; the last recorded contact was 24 days 12 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.
Where in the world is Server_217_DevBlog hosted?
A region is not published by Server_217_DevBlog. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 193.107.108.174:28015.
What build of Rust does Server_217_DevBlog use?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does Server_217_DevBlog wipe, and on which days?
The rhythm of Server_217_DevBlog cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 28 days 7 hours.
Tags
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; v2183 (Protocol): Your game needs to be on protocol 2183 to join; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h5e7466bf (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Server_217_DevBlog appear?
The Rust Server Trends lists that take in Server_217_DevBlog are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded.
How to join
How do you connect to Server_217_DevBlog?
To join, enter client.connect 193.107.108.174:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.