Rust Server TrendsSeismic network · station log
Recording Stations11,595 Players33,948 Active2,868 Wipes · 3 h70 48 h

Station XX-15423 · recording

RESTLESS 2X | SOLO/DUO/TRIO | US

Online 192.99.75.86:22352 checked 10m ago

2x moddedoxide
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,423
top 69%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15423 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 23:54 UTC19d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes NA · groups of 16+ · 2x · monthly · 351 on average
138/ 150
US Limitless 2x Monthly Main | No BP Wipes | x2 NA · groups of 12+ · 2x · monthly · 138 on average
117/ 200
[US] Stevious 2x Mondays | Vanilla | 10/26 NA · groups of 12+ · 2x · weekly · 99 on average
186/ 450
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8 NA · groups of 8+ · 2x · weekly · 85 on average
2/ 150
[US] Stevious 2x Main | Vanilla | 10/22 NA · groups of 12+ · 2x · weekly · 76 on average
12/ 200
[US] Rust in Peace - 2x Vanilla Wednesdays Solo/Duo/Trio/Quad | NA · groups of 8+ · 2x · weekly · 49 on average
1/ 150
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on RESTLESS 2X | SOLO/DUO/TRIO | US?

RESTLESS 2X | SOLO/DUO/TRIO | US runs a procedural map of size 1,500 with seed 50000, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on RESTLESS 2X | SOLO/DUO/TRIO | US?

Going by its name, RESTLESS 2X | SOLO/DUO/TRIO | US runs 2x gather. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on RESTLESS 2X | SOLO/DUO/TRIO | US right now?

A reading taken now shows 0 players on RESTLESS 2X | SOLO/DUO/TRIO | US, which has 40 slots. Averaged across the last seven days, the population was 0 players.

How does RESTLESS 2X | SOLO/DUO/TRIO | US rank against other Rust servers?

On player hours for the past week, RESTLESS 2X | SOLO/DUO/TRIO | US sits at #15,423, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does RESTLESS 2X | SOLO/DUO/TRIO | US stay online?

Right now, you can reach RESTLESS 2X | SOLO/DUO/TRIO | US. Its reported uptime points to a restart about 22 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 8 October 2026 is when Rust Server Trends first recorded it.

How well does RESTLESS 2X | SOLO/DUO/TRIO | US perform under load?

The 48-hour average is 239 server fps; 229 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 8,423. Memory use peaked at 2,714 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is RESTLESS 2X | SOLO/DUO/TRIO | US hosted?

Its name points to North America, but RESTLESS 2X | SOLO/DUO/TRIO | US publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 192.99.75.86:22352.

What build of Rust does RESTLESS 2X | SOLO/DUO/TRIO | US use?

On Linux, RESTLESS 2X | SOLO/DUO/TRIO | US runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on RESTLESS 2X | SOLO/DUO/TRIO | US?

1 players, on average, was the busiest crowd at its recent wipes. 3 hours into the latest wipe, the crowd reached its peak.

On what timetable does RESTLESS 2X | SOLO/DUO/TRIO | US run its wipes?

The rhythm of RESTLESS 2X | SOLO/DUO/TRIO | US cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 19 days 5 hours.

Server tags

What do the server tags on RESTLESS 2X | SOLO/DUO/TRIO | US mean?

These are the tags RESTLESS 2X | SOLO/DUO/TRIO | US publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does RESTLESS 2X | SOLO/DUO/TRIO | US appear?

These Rust Server Trends lists include RESTLESS 2X | SOLO/DUO/TRIO | US: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How to join

How do you connect to RESTLESS 2X | SOLO/DUO/TRIO | US?

You can connect by pressing F1 in Rust and typing client.connect 192.99.75.86:22352 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.