Station NA-16084 · no signal
WarDogs | 2x | BiWeekly | Quad
Offline NA 192.99.75.79:29496 checked 27d ago
- Players now
- 0/ 67
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,084
- top 69% · #1598 in NA
- Last wipe
- 27d ago
- biweekly schedule
- Next wipe
- 6h
- Thu 29 Oct, 08:09 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 67 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 08:09 UTC, in 6h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on WarDogs | 2x | BiWeekly | Quad?
The procedural map on WarDogs | 2x | BiWeekly | Quad is size 6,000 with seed 1203672930, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on WarDogs | 2x | BiWeekly | Quad?
Its name points to a gather rate of 2x on WarDogs | 2x | BiWeekly | Quad. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on WarDogs | 2x | BiWeekly | Quad?
WarDogs | 2x | BiWeekly | Quad is not responding at this moment and is offline, last seen 27 days 6 hours ago.
How does WarDogs | 2x | BiWeekly | Quad rank against other Rust servers?
The last seven days of player hours place WarDogs | 2x | BiWeekly | Quad at #16,084, in the top 69% of all ranked servers and #1,598 in North America.
Operator and location
How reliably does WarDogs | 2x | BiWeekly | Quad stay online?
No contact with WarDogs | 2x | BiWeekly | Quad right now, and the last recorded contact was 27 days 6 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 1 October 2026.
Which region does WarDogs | 2x | BiWeekly | Quad run from?
The NA tag is how WarDogs | 2x | BiWeekly | Quad lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 192.99.75.79:29496.
What build of Rust does WarDogs | 2x | BiWeekly | Quad use?
WarDogs | 2x | BiWeekly | Quad is running Rust network protocol 2633 and build 165217 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
On what timetable does WarDogs | 2x | BiWeekly | Quad run its wipes?
From biweekly: 14 days after its last wipe the next wipe of WarDogs | 2x | BiWeekly | Quad is estimated. Thursday 29 October at 08:09 UTC is when its next wipe is due. 27 days 17 hours is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.
Lists and tags
What do the server tags on WarDogs | 2x | BiWeekly | Quad mean?
Tags published by WarDogs | 2x | BiWeekly | Quad and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp67 (Max players): 67 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does WarDogs | 2x | BiWeekly | Quad appear?
These Rust Server Trends lists include WarDogs | 2x | BiWeekly | Quad: 2x Rust servers, listed live, Modded Rust servers, tracked live and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 2x.
Connecting
What steps get you onto WarDogs | 2x | BiWeekly | Quad?
You can connect by pressing F1 in Rust and typing client.connect 192.99.75.79:29496 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.