Station XX-7424 · recording
Zero Mercy
Online 192.99.75.107:28015 checked 9m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,424
- top 34%
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Tue 01:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 20:53 UTC1d ago | – | – | – | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Zero Mercy?
Generated by the game, the map on Zero Mercy is procedural, size 3,500 with seed 834280347. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Zero Mercy?
No gather rate appears in the name of Zero Mercy. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Zero Mercy?
A reading taken now shows 0 players on Zero Mercy, which has 40 slots. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 23:00 UTC, averaging 2 players.
How does Zero Mercy rank against other Rust servers?
The last seven days of player hours place Zero Mercy at #7,424, in the top 34% of all ranked servers.
Server facts
How reliably does Zero Mercy stay online?
Right now, you can reach Zero Mercy. Going by the uptime figure it reports, it restarted about 4 hours ago. It was up 100% of the time across the last 1 full day: 24 of 24 hours. On 25 October 2026 it was recorded for the first time by Rust Server Trends.
How well does Zero Mercy perform under load?
Its average server fps over the last 48 hours was 198, and it never dropped below 158. At its highest, it carried 68,688 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,464 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Zero Mercy hosted?
A region is not published by Zero Mercy. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 192.99.75.107:28015.
What build of Rust does Zero Mercy use?
Zero Mercy is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Zero Mercy wipe, and on which days?
On record so far are too few of Zero Mercy's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 47 hours.
Lists and tags
What do the server tags on Zero Mercy mean?
The game's server browser reads the tags Zero Mercy publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): Slots: 40; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Zero Mercy appear?
You will find Zero Mercy on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How to join
How do you connect to Zero Mercy?
You can connect by pressing F1 in Rust and typing client.connect 192.99.75.107:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.