Rust Server TrendsSeismic network · station log
Recording Stations11,667 Players48,316 Active3,167 Wipes · 3 h118 48 h

Station XX-15960 · no signal

MOO CLAN CHINA NUMBER 2

Offline 192.99.17.123:27150 checked 26d ago

vanilla
Connect
Players now
0/ 60
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,960
top 70%
Last wipe
28d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15960 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 60 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
5players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 6 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 00:01 UTC28d ago M0.7rising 5 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - SEA Main EA · groups of 16+ · weekly · 181 on average
441/ 450
Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.com EA · groups of 16+ · weekly · 119 on average
21/ 550
Rustoria.co - SEA Long EA · groups of 12+ · monthly · 105 on average
71/ 200
Rustafied.com - SEA Main EA · groups of 16+ · weekly · 86 on average
188/ 450
Rustoria.co - SEA Medium | JUST WIPED 29.10 EA · no group limit · 65 on average
78/ 100
Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者] EA · groups of 8+ · weekly · 53 on average
18/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on MOO CLAN CHINA NUMBER 2?

MOO CLAN CHINA NUMBER 2 runs a procedural map of size 4,000 with seed 12345, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named Custom Map.

Which settings and rules apply on MOO CLAN CHINA NUMBER 2?

The name of MOO CLAN CHINA NUMBER 2 gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on MOO CLAN CHINA NUMBER 2?

MOO CLAN CHINA NUMBER 2 is not responding at this moment and is offline, last seen 26 days 9 hours ago.

How does MOO CLAN CHINA NUMBER 2 rank against other Rust servers?

On player hours for the past week, MOO CLAN CHINA NUMBER 2 sits at #15,960, which puts it inside the top 70% of every ranked server.

Server details

How reliably does MOO CLAN CHINA NUMBER 2 stay online?

MOO CLAN CHINA NUMBER 2 is down at the moment; the last recorded contact was 26 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 30 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does MOO CLAN CHINA NUMBER 2 run from?

Its name points to Asia, but MOO CLAN CHINA NUMBER 2 publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 192.99.17.123:27150.

What build of Rust does MOO CLAN CHINA NUMBER 2 use?

On Linux, MOO CLAN CHINA NUMBER 2 runs Rust network protocol 2633 and build 165217. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on MOO CLAN CHINA NUMBER 2?

The recent wipes averaged a busiest count of 5 players. 6 hours after the latest wipe, the crowd peaked.

On what timetable does MOO CLAN CHINA NUMBER 2 run its wipes?

Too few wipes of MOO CLAN CHINA NUMBER 2 are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 28 days 9 hours.

Lists and tags

What do the server tags on MOO CLAN CHINA NUMBER 2 mean?

The game's server browser reads the tags MOO CLAN CHINA NUMBER 2 publishes: gmrust (Game mode): Survival in standard Rust; mp60 (Max players): The server has 60 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does MOO CLAN CHINA NUMBER 2 appear?

The Rust Server Trends lists that take in MOO CLAN CHINA NUMBER 2 are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Connecting

How do you connect to MOO CLAN CHINA NUMBER 2?

Enter client.connect 192.99.17.123:27150 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp60,ptrak,$r?,v2633,^v,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp60
Max players The server has 60 slots.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build It runs game build 165217.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.