Rust Server TrendsSeismic network · station log
Recording Stations11,597 Players34,587 Active2,830 Wipes · 3 h60 48 h

Station XX-12849 · recording

We Love Rust | PvE |

Online 192.34.101.99:50000 checked 9m ago

moddedoxide
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,849
top 58%
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-12849 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040005:0014:0023:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 3 Oct, 00:16 UTC25d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 159 on average
42/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 114 on average
51/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 88 on average
25/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 83 on average
7/ 1000
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on We Love Rust | PvE |?

Generated by the game, the map on We Love Rust | PvE | is procedural, size 3,500 with seed 379859120. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on We Love Rust | PvE |?

You will find no gather rate in the name of We Love Rust | PvE |. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on We Love Rust | PvE |?

0 of the 100 slots on We Love Rust | PvE | are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1.

How does We Love Rust | PvE | rank against other Rust servers?

On player hours for the past week, We Love Rust | PvE | sits at #12,849, which puts it inside the top 58% of every ranked server.

Server details

How reliably does We Love Rust | PvE | stay online?

Right now, you can reach We Love Rust | PvE |. Going by the uptime figure it reports, it restarted about 3 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does We Love Rust | PvE | perform under load?

Its average server fps over the last 48 hours was 215, and it never dropped below 160. At its highest, it carried 71,706 entities: buildings, deployables and the world's other contents. It reached a ceiling of 2,516 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is We Love Rust | PvE | hosted?

No region is published by We Love Rust | PvE |. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 192.34.101.99:50000.

Which Rust version is We Love Rust | PvE | running?

On Linux, We Love Rust | PvE | runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on We Love Rust | PvE |?

1 players, on average, was the busiest crowd at its recent wipes. 21 hours after the latest wipe, the crowd peaked.

On what timetable does We Love Rust | PvE | run its wipes?

Too few wipes of We Love Rust | PvE | are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 25 days 4 hours.

Lists and tags

What do the server tags on We Love Rust | PvE | mean?

The game's server browser reads the tags We Love Rust | PvE | publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does We Love Rust | PvE | appear?

You will find We Love Rust | PvE | on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Join the server

What steps get you onto We Love Rust | PvE |?

Enter client.connect 192.34.101.99:50000 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/5WcNFbPA is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.