Station XX-15318 · no signal
Testcontainers Rust Server
Offline 192.240.244.42:28015 checked 3d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,318
- top 69%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Testcontainers Rust Server?
Testcontainers Rust Server uses a procedural map, which the game generates.
Which settings and rules apply on Testcontainers Rust Server?
No gather rate appears in the name of Testcontainers Rust Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on Testcontainers Rust Server right now?
No players are recorded on Testcontainers Rust Server at this moment; it is offline, and the last sighting was 3 days 4 hours ago. The population averaged 0 players over the past week.
How does Testcontainers Rust Server rank against other Rust servers?
The last seven days of player hours place Testcontainers Rust Server at #15,318, in the top 69% of all ranked servers.
Operator and location
How reliably does Testcontainers Rust Server stay online?
Testcontainers Rust Server is down at the moment; the last recorded contact was 3 days 4 hours ago. It was up 0% of the time across the last 2 full days: 0 of 48 hours. 26 October 2026 is when Rust Server Trends first recorded it.
Which region does Testcontainers Rust Server run from?
Nothing about a region comes from Testcontainers Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 192.240.244.42:28015 is the address it uses.
What build of Rust does Testcontainers Rust Server use?
On Linux, Testcontainers Rust Server runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does Testcontainers Rust Server run its wipes?
On record so far are too few of Testcontainers Rust Server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 3 days 4 hours.
Server tags
What do the server tags on Testcontainers Rust Server mean?
The game's server browser reads the tags Testcontainers Rust Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Testcontainers Rust Server appear?
You will find Testcontainers Rust Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to Testcontainers Rust Server?
Enter client.connect 192.240.244.42:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.