Rust Server TrendsSeismic network · station log
Recording Stations11,844 Players90,018 Active3,736 Wipes · 3 h420 48 h

Station XX-9325 · recording

the UhhhHHHHH

Online 192.227.155.141:33035 checked 12m ago

moddedoxide
Connect
Players now
0/ 400
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 4
Rank
#9,325
top 42%
Last wipe
14d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-9325 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 400 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.2 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 1

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 13:51 UTC14d ago M0.0rising 2 – running 1
Mon 12 Oct, 01:41 UTC17d ago M0.3rising 2 held half 3.5 days 0
Sat 3 Oct, 02:30 UTC26d ago M0.3rising 2 halved by day 1 9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
61/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
128/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 119 on average
107/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 96 on average
36/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 92 on average
114/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average
347/ 350
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on the UhhhHHHHH?

A procedural map runs on the UhhhHHHHH, generated by the game.

Which settings and rules apply on the UhhhHHHHH?

No gather rate appears in the name of the UhhhHHHHH. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC off, Valve's anti-cheat.

Player counts

What is the current population on the UhhhHHHHH?

0 of the 400 slots on the UhhhHHHHH are filled right now. The seven-day average is 0 players, with a peak of 4.

How does the UhhhHHHHH rank against other Rust servers?

The last seven days of player hours place the UhhhHHHHH at #9,325, in the top 42% of all ranked servers.

Server facts

How reliably does the UhhhHHHHH stay online?

As recorded now, the UhhhHHHHH is running. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 21 September 2026 is when Rust Server Trends first recorded it.

Where in the world is the UhhhHHHHH hosted?

Nothing about a region comes from the UhhhHHHHH. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 192.227.155.141:33035 is the address it uses.

Which Rust version is the UhhhHHHHH running?

On Linux, the UhhhHHHHH runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on the UhhhHHHHH?

On average, the busiest point of its recent wipes drew 2 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does the UhhhHHHHH run its wipes?

No next wipe can be predicted for the UhhhHHHHH, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 14 days 7 hours is how long the current world has been running.

Tags

What do the server tags on the UhhhHHHHH mean?

These are the tags the UhhhHHHHH publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp400 (Max players): 400 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does the UhhhHHHHH appear?

The Rust Server Trends lists that take in the UhhhHHHHH are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Connecting

What steps get you onto the UhhhHHHHH?

You can connect by pressing F1 in Rust and typing client.connect 192.227.155.141:33035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp400
Max players 400 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.