Station XX-7034 · recording
Rincon Caribe | Vanilla 2.5K
Online 190.15.159.116:28015 checked 13m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #7,034
- top 32%
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 02:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 32% of all ranked servers, and #402 of the quad servers (top 49%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 5players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 6 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 16:18 UTC25d ago | M0.7▲rising | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Rincon Caribe | Vanilla 2.5K?
The procedural map on Rincon Caribe | Vanilla 2.5K is size 2,500 with seed 12345, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Rincon Caribe | Vanilla 2.5K?
The name of Rincon Caribe | Vanilla 2.5K gives no gather rate. The limit for a group is 4 players (quad). softcore is the game mode, Part of your loot is kept in this easier Facepunch mode. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Rincon Caribe | Vanilla 2.5K?
A reading taken now shows 0 players on Rincon Caribe | Vanilla 2.5K, which has 50 slots. The seven-day average is 0 players, with a peak of 2. The last 48 hours show their highest activity at 01:00 UTC, averaging 1 players.
How does Rincon Caribe | Vanilla 2.5K rank against other Rust servers?
The last seven days of player hours place Rincon Caribe | Vanilla 2.5K at #7,034, in the top 32% of all ranked servers. Within quad, it places #402.
Server details
How reliably does Rincon Caribe | Vanilla 2.5K stay online?
Right now, you can reach Rincon Caribe | Vanilla 2.5K. The uptime it reports puts its last restart about 12 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 4 October 2026 it was recorded for the first time by Rust Server Trends.
Does Rincon Caribe | Vanilla 2.5K hold a steady tick rate?
The 48-hour average is 174 server fps; 125 is the lowest observed. The world held up to 29,348 entities at its peak, buildings and deployables included. It reached a ceiling of 1,537 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Rincon Caribe | Vanilla 2.5K hosted?
No region is published by Rincon Caribe | Vanilla 2.5K. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 190.15.159.116:28015 is the address it uses.
What build of Rust does Rincon Caribe | Vanilla 2.5K use?
Rincon Caribe | Vanilla 2.5K is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on Rincon Caribe | Vanilla 2.5K?
5 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 6 hours after the wipe.
On what timetable does Rincon Caribe | Vanilla 2.5K run its wipes?
The rhythm of Rincon Caribe | Vanilla 2.5K cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 25 days 4 hours.
Tags
What do the server tags on Rincon Caribe | Vanilla 2.5K mean?
The game's server browser reads the tags Rincon Caribe | Vanilla 2.5K publishes: gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams are capped at 4 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rincon Caribe | Vanilla 2.5K appear?
You will find Rincon Caribe | Vanilla 2.5K on the following Rust Server Trends lists: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.
How to join
How do you connect to Rincon Caribe | Vanilla 2.5K?
To join, enter client.connect 190.15.159.116:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.