Station XX-15978 · no signal
PlayerBots lab (local)
Offline 188.53.124.221:28015 checked 23d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,978
- top 71%
- Last wipe
- 24d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on PlayerBots lab (local)?
A procedural map runs on PlayerBots lab (local), generated by the game.
Which settings and rules apply on PlayerBots lab (local)?
You will find no gather rate in the name of PlayerBots lab (local). Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on PlayerBots lab (local)?
PlayerBots lab (local) is not responding at this moment and is offline, last seen 23 days 10 hours ago.
How does PlayerBots lab (local) rank against other Rust servers?
The last seven days of player hours place PlayerBots lab (local) at #15,978, in the top 71% of all ranked servers.
Server details
How reliably does PlayerBots lab (local) stay online?
As recorded now, PlayerBots lab (local) is not reachable, the last contact having been 23 days 10 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 3 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does PlayerBots lab (local) run from?
Nothing about a region comes from PlayerBots lab (local). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 188.53.124.221:28015 is the address it uses.
What build of Rust does PlayerBots lab (local) use?
On Windows, PlayerBots lab (local) runs Rust network protocol 2634 and build 166652. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does PlayerBots lab (local) wipe, and on which days?
The rhythm of PlayerBots lab (local) cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 24 days 23 hours.
Lists and tags
What do the server tags on PlayerBots lab (local) mean?
Tags published by PlayerBots lab (local) and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does PlayerBots lab (local) appear?
The Rust Server Trends lists that take in PlayerBots lab (local) are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto PlayerBots lab (local)?
You can connect by pressing F1 in Rust and typing client.connect 188.53.124.221:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.