Rust Server TrendsSeismic network · station log
Recording Stations11,801 Players69,381 Active3,608 Wipes · 3 h187 48 h

Station XX-15326 · recording

PVE2day|PVP2day|X5 JUST WIPED

Online 188.40.72.247:28015 checked 8m ago

5x moddedoxidepve
Connect
Players now
0/ 120
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,326
top 69%
Last wipe
4d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15326 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 120 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.8 daysbetween real wipes
on rhythm
67%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
33%else halves by day 1.5

The first 48 hours of its last wipes

Sun 25 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 25 Oct, 12:31 UTC4d ago M0.0steady 0 – running 0
Fri 16 Oct, 13:57 UTC12d ago M0.0rising 1 halved by day 2 8.9 days 0
Fri 9 Oct, 19:24 UTC19d ago M0.0steady 1 halved by day 1 6.8 days 1
Sat 3 Oct, 15:53 UTC25d ago M0.0steady 1 held half 6.1 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
|PVE|S.T.A.L.K.E.R|x5-x10|Skill|RaidBase|Zombie|Events|Wipe23.1 groups of 10+ · 5x · weekly · 50 on average
39/ 200
[LATAM] LUNARUST PVE X5 Mensual | 01/10 Full Wipe SA · groups of 8+ · 5x · monthly · 44 on average
1/ 100
Rusty Spoon EU PVE 5x [Events|Raid|Quests|Zombies|SkillTree] EU · groups of 8+ · 5x · biweekly · 34 on average
34/ 150
Rusty Spoon US PVE 5x [Events|Raid|Quests|Zombies|SkillTree] NA · groups of 8+ · 5x · biweekly · 30 on average
23/ 150
Hex AU 5x PVE | Skills | Jetpack | Quests | Custom Weapons OC · groups of 8+ · 5x · biweekly · 20 on average
44/ 100
BURN ZOMBIE ISLAND|5X|Raid Bases|Skill Tree|Loot+|KITS|TP|Jetpa groups of 24+ · 5x · biweekly · 13 on average
14/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on PVE2day|PVP2day|X5 JUST WIPED?

PVE2day|PVP2day|X5 JUST WIPED runs a procedural map of size 3,500 with seed 5551234, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on PVE2day|PVP2day|X5 JUST WIPED?

5x gather is what PVE2day|PVP2day|X5 JUST WIPED runs, judging by its name. The group limit is 8 players, the game's default. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on PVE2day|PVP2day|X5 JUST WIPED right now?

At this moment, PVE2day|PVP2day|X5 JUST WIPED records 0 players across 120 slots. The seven-day average for this server is 0 players.

How does PVE2day|PVP2day|X5 JUST WIPED rank against other Rust servers?

The last seven days of player hours place PVE2day|PVP2day|X5 JUST WIPED at #15,326, in the top 69% of all ranked servers.

Operator and location

How reliably does PVE2day|PVP2day|X5 JUST WIPED stay online?

As recorded now, PVE2day|PVP2day|X5 JUST WIPED is running. Its reported uptime points to a restart about 22 hours ago. It was up 73% of the time across the last 7 full days: 123 of 168 hours. On 3 October 2026 it was recorded for the first time by Rust Server Trends.

How well does PVE2day|PVP2day|X5 JUST WIPED perform under load?

Its average server fps over the last 48 hours was 148, and it never dropped below 15. The world held up to 68,990 entities at its peak, buildings and deployables included. Memory use peaked at 2,356 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does PVE2day|PVP2day|X5 JUST WIPED run from?

No region is published by PVE2day|PVP2day|X5 JUST WIPED. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 188.40.72.247:28015 is the address it uses.

Which Rust version is PVE2day|PVP2day|X5 JUST WIPED running?

Rust network protocol 2634 and build 166652 on Windows is what PVE2day|PVP2day|X5 JUST WIPED runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on PVE2day|PVP2day|X5 JUST WIPED?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.5.

On what timetable does PVE2day|PVP2day|X5 JUST WIPED run its wipes?

There is no next wipe to predict at PVE2day|PVP2day|X5 JUST WIPED, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 4 days.

Tags

What do the server tags on PVE2day|PVP2day|X5 JUST WIPED mean?

These are the tags PVE2day|PVP2day|X5 JUST WIPED publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp120 (Max players): The server has 120 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does PVE2day|PVP2day|X5 JUST WIPED appear?

These Rust Server Trends lists include PVE2day|PVP2day|X5 JUST WIPED: 5x Rust servers, Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 5x.

How to join

What steps get you onto PVE2day|PVP2day|X5 JUST WIPED?

You can connect by pressing F1 in Rust and typing client.connect 188.40.72.247:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp120,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp120
Max players The server has 120 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.