Station XX-4004 · recording
Private Rust Friends
Online 188.40.64.183:28310 checked 9m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 2
- Rank
- #4,004
- top 18%
- Last wipe
- 6d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 14:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 23 Oct, 07:33 UTC6d ago | M0.3▲rising | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Private Rust Friends?
The procedural map on Private Rust Friends is size 1,200 with seed 1197409737, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Private Rust Friends?
No gather rate appears in the name of Private Rust Friends. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on Private Rust Friends?
0 of the 50 slots on Private Rust Friends are filled right now. Across seven days this server recorded an average of 1 players and a peak of 2. The busiest point in the last 48 hours came at 15:00 UTC, averaging 2 players.
How does Private Rust Friends rank against other Rust servers?
The last seven days of player hours place Private Rust Friends at #4,004, in the top 18% of all ranked servers.
Operator and location
How reliably does Private Rust Friends stay online?
Right now, you can reach Private Rust Friends. Going by the uptime figure it reports, it restarted about 28 hours ago. 143 of 144 hours in the last 6 full days were up time, 99% of the total. On 22 October 2026 it was recorded for the first time by Rust Server Trends.
Does Private Rust Friends hold a steady tick rate?
The 48-hour average is 239 server fps; 223 is the lowest observed. At its highest, it carried 8,380 entities: buildings, deployables and the world's other contents. It reached a ceiling of 1,124 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Private Rust Friends hosted?
Nothing about a region comes from Private Rust Friends. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 188.40.64.183:28310.
What build of Rust does Private Rust Friends use?
Private Rust Friends is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Private Rust Friends?
2 players, on average, was the busiest crowd at its recent wipes. 4 hours after the latest wipe, the crowd peaked.
On what timetable does Private Rust Friends run its wipes?
The rhythm of Private Rust Friends cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 6 days 4 hours.
Lists and tags
What do the server tags on Private Rust Friends mean?
These are the tags Private Rust Friends publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Private Rust Friends appear?
You will find Private Rust Friends on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto Private Rust Friends?
To join, enter client.connect 188.40.64.183:28310 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.