Station XX-6895 · recording
Test Server 2026
Online 188.36.141.62:28015 checked 7m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,895
- top 31%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 19:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.7 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 25 Oct, 10:05 UTC3d ago | M0.0▲rising | 1 | – | running | 0 | |
| Sat 24 Oct, 16:34 UTC4d ago | M0.3▲rising | 2 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Test Server 2026?
Test Server 2026 runs a procedural map of size 4,000 with seed 1779375221, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Test Server 2026?
No gather rate appears in the name of Test Server 2026. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Test Server 2026 right now?
A reading taken now shows 0 players on Test Server 2026, which has 10 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 1 players.
How does Test Server 2026 rank against other Rust servers?
The last seven days of player hours place Test Server 2026 at #6,895, in the top 31% of all ranked servers.
Server facts
How reliably does Test Server 2026 stay online?
Right now, you can reach Test Server 2026. Going by the uptime figure it reports, it restarted about 14 hours ago. It was up 100% of the time across the last 3 full days: 72 of 72 hours. Its earliest appearance in the records of Rust Server Trends dates to 24 October 2026.
Does Test Server 2026 hold a steady tick rate?
The 48-hour average is 98 server fps; 65 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 92,731. Its highest memory use was 3,004 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Test Server 2026 hosted?
A region is not published by Test Server 2026. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 188.36.141.62:28015 is the address it uses.
Which Rust version is Test Server 2026 running?
Test Server 2026 is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on Test Server 2026?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Test Server 2026 run its wipes?
On record so far are too few of Test Server 2026's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 3 days 12 hours.
Server tags
What do the server tags on Test Server 2026 mean?
These are the tags Test Server 2026 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): Slots: 10; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Test Server 2026 appear?
The Rust Server Trends lists that take in Test Server 2026 are: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Join the server
What steps get you onto Test Server 2026?
To join, enter client.connect 188.36.141.62:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.