Station XX-10323 · no signal
nameserver
Offline 188.232.134.80:28015 checked 15d ago
- Players now
- 2/ 10
- 20% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #10,323
- top 48%
- Last wipe
- 16d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.2 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 5players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 12 Oct, 09:58 UTC16d ago | M0.3▲rising | 5 | – | running | 3 | |
| Sat 10 Oct, 18:35 UTC18d ago | M0.3▲rising | 5 | – | 1.6 days | 3 | |
| Fri 9 Oct, 14:02 UTC19d ago | M0.0▲rising | 4 | – | 1.2 days | 3 | |
| Thu 8 Oct, 09:08 UTC20d ago | M0.3▲rising | 5 | – | 1.2 days | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on nameserver?
The map on nameserver is procedural, produced by the game.
Which settings and rules apply on nameserver?
No gather rate appears in the name of nameserver. The group limit is 8 players, the game's default. It plays in survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched off.
Live population
What is the current population on nameserver?
A reading taken now finds nameserver offline; the most recent activity was 15 days 7 hours ago.
How does nameserver rank against other Rust servers?
On player hours for the past week, nameserver sits at #10,323, which puts it inside the top 48% of every ranked server.
Server details
How reliably does nameserver stay online?
nameserver is down at the moment; the last recorded contact was 15 days 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 6 October 2026 is when Rust Server Trends first recorded it.
Where in the world is nameserver hosted?
No region is published by nameserver. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 188.232.134.80:28015.
Which Rust version is nameserver running?
Rust network protocol 2634 and build 166652 on Windows is what nameserver runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on nameserver?
5 players, on average, was the busiest crowd at its recent wipes. 7 hours into the latest wipe, the crowd reached its peak.
On what timetable does nameserver run its wipes?
No next wipe can be predicted for nameserver, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 16 days 16 hours.
Lists and tags
What do the server tags on nameserver mean?
These are the tags nameserver publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does nameserver appear?
The Rust Server Trends lists that take in nameserver are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto nameserver?
To join, enter client.connect 188.232.134.80:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.