Station XX-11863 · no signal
[DEV] Blackout Monument Event Testserver
Offline 188.194.48.109:28015 checked 4d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak 1
- Rank
- #11,863
- top 53%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [DEV] Blackout Monument Event Testserver?
A procedural map runs on [DEV] Blackout Monument Event Testserver, generated by the game.
Which settings and rules apply on [DEV] Blackout Monument Event Testserver?
No gather rate appears in the name of [DEV] Blackout Monument Event Testserver. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is off: VAC, from Valve.
Live population
What is the current population on [DEV] Blackout Monument Event Testserver?
[DEV] Blackout Monument Event Testserver is not responding at this moment and is offline, last seen 4 days 3 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1.
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
The last seven days of player hours place [DEV] Blackout Monument Event Testserver at #11,863, in the top 53% of all ranked servers.
Operator and location
How reliably does [DEV] Blackout Monument Event Testserver stay online?
No contact with [DEV] Blackout Monument Event Testserver right now, and the last recorded contact was 4 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 31, or 18% of the time. On 20 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does [DEV] Blackout Monument Event Testserver run from?
Nothing about a region comes from [DEV] Blackout Monument Event Testserver. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 188.194.48.109:28015.
What build of Rust does [DEV] Blackout Monument Event Testserver use?
[DEV] Blackout Monument Event Testserver is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does [DEV] Blackout Monument Event Testserver run its wipes?
On record so far are too few of [DEV] Blackout Monument Event Testserver's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 8 days 19 hours is how long the current world has been running.
Server tags
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
These are the tags [DEV] Blackout Monument Event Testserver publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): 10 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [DEV] Blackout Monument Event Testserver appear?
You will find [DEV] Blackout Monument Event Testserver on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to [DEV] Blackout Monument Event Testserver?
You can connect by pressing F1 in Rust and typing client.connect 188.194.48.109:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.