Rust Server TrendsSeismic network · station log
Recording Stations11,623 Players39,438 Active2,939 Wipes · 3 h88 48 h

Station XX-15551 · no signal

Raid Simulator [Devblog 116] NO-STEAM

Offline 188.19.61.93:28015 checked 35d ago

modded
Connect
Players now
0/ 100
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,551
top 71%
Last wipe
–
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15551 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep23 Sep25 Sep26 Sep28 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 150 on average
77/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
126/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
112/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
40/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
4/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
12/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Raid Simulator [Devblog 116] NO-STEAM?

A procedural map runs on Raid Simulator [Devblog 116] NO-STEAM, generated by the game.

Which settings and rules apply on Raid Simulator [Devblog 116] NO-STEAM?

No gather rate appears in the name of Raid Simulator [Devblog 116] NO-STEAM. No group limit is published. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Anti-cheat is off: VAC, from Valve.

Player counts

How many players are recorded on Raid Simulator [Devblog 116] NO-STEAM right now?

A reading taken now finds Raid Simulator [Devblog 116] NO-STEAM offline; the most recent activity was 35 days 9 hours ago.

How does Raid Simulator [Devblog 116] NO-STEAM rank against other Rust servers?

On player hours for the past week, Raid Simulator [Devblog 116] NO-STEAM sits at #15,551, which puts it inside the top 71% of every ranked server.

Server details

How reliably does Raid Simulator [Devblog 116] NO-STEAM stay online?

No contact with Raid Simulator [Devblog 116] NO-STEAM right now, and the last recorded contact was 35 days 9 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 21 September 2026.

Which region does Raid Simulator [Devblog 116] NO-STEAM run from?

A region is not published by Raid Simulator [Devblog 116] NO-STEAM. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 188.19.61.93:28015.

Which Rust version is Raid Simulator [Devblog 116] NO-STEAM running?

Raid Simulator [Devblog 116] NO-STEAM is running Rust network protocol 1381 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

How often does Raid Simulator [Devblog 116] NO-STEAM wipe, and on which days?

Too few wipes of Raid Simulator [Devblog 116] NO-STEAM are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC.

Tags

What do the server tags on Raid Simulator [Devblog 116] NO-STEAM mean?

These are the tags Raid Simulator [Devblog 116] NO-STEAM publishes for the browser to read: mp100 (Max players): The server has 100 slots; v1381 (Protocol): To connect, your game must be on the same protocol, 1381; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; h202183d3 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Raid Simulator [Devblog 116] NO-STEAM appear?

These Rust Server Trends lists include Raid Simulator [Devblog 116] NO-STEAM: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded.

Join the server

How do you connect to Raid Simulator [Devblog 116] NO-STEAM?

Enter client.connect 188.19.61.93:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as oxide,modded,mp100,v1381,h202183d3

Game

mp100
Max players The server has 100 slots.
v1381
Protocol To connect, your game must be on the same protocol, 1381.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

h202183d3
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.