Station XX-15326 · no signal
skalp-rustqa
Offline 188.172.229.226:28015 checked 3d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,326
- top 69%
- Last wipe
- 3d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on skalp-rustqa?
skalp-rustqa uses a procedural map, which the game generates.
Which settings and rules apply on skalp-rustqa?
You will find no gather rate in the name of skalp-rustqa. Groups hold up to 8 players, which is the default for the game. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on skalp-rustqa?
skalp-rustqa is not responding at this moment and is offline, last seen 3 days 22 hours ago. The seven-day average for this server is 0 players.
How does skalp-rustqa rank against other Rust servers?
On player hours for the past week, skalp-rustqa sits at #15,326, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does skalp-rustqa stay online?
As recorded now, skalp-rustqa is not reachable, the last contact having been 3 days 22 hours ago. Of the 72 hours in the last 3 full days, it was up for 0, or 0% of the time. 25 October 2026 is when Rust Server Trends first recorded it.
Which region does skalp-rustqa run from?
No region is published by skalp-rustqa. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 188.172.229.226:28015 is the address it uses.
What build of Rust does skalp-rustqa use?
On Linux, skalp-rustqa runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
How often does skalp-rustqa wipe, and on which days?
The rhythm of skalp-rustqa cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 3 days 22 hours.
Server tags
What do the server tags on skalp-rustqa mean?
The game's server browser reads the tags skalp-rustqa publishes: gmrust (Game mode): Survival in standard Rust; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does skalp-rustqa appear?
The Rust Server Trends lists that take in skalp-rustqa are: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Join the server
How do you connect to skalp-rustqa?
To join, enter client.connect 188.172.229.226:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.