Station XX-15452 · no signal
RAID SHOW (test)
Offline 188.169.92.10:28035 checked 7d ago
- Players now
- 0/ 250
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,452
- top 69%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 250 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.4 daysbetween real wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 20 Oct, 08:58 UTC8d ago | M0.0■steady | 1 | – | running | 1 | |
| Mon 19 Oct, 22:28 UTC9d ago | M0.0▲rising | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on RAID SHOW (test)?
The name of RAID SHOW (test) gives no gather rate. At the game's default, groups can have up to 8 players. It plays in survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC off, Valve's anti-cheat.
Player counts
What is the current population on RAID SHOW (test)?
RAID SHOW (test) is not responding at this moment and is offline, last seen 7 days 11 hours ago.
How does RAID SHOW (test) rank against other Rust servers?
On player hours for the past week, RAID SHOW (test) sits at #15,452, which puts it inside the top 69% of every ranked server.
Operator and location
How reliably does RAID SHOW (test) stay online?
As recorded now, RAID SHOW (test) is not reachable, the last contact having been 7 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 19 October 2026.
Where in the world is RAID SHOW (test) hosted?
No region is published by RAID SHOW (test). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 188.169.92.10:28035.
What build of Rust does RAID SHOW (test) use?
Rust network protocol 2634 and build 167781 on Windows is what RAID SHOW (test) runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on RAID SHOW (test)?
On average, the busiest point of its recent wipes drew 1 players. 0 hours after the latest wipe, the crowd peaked.
How often does RAID SHOW (test) wipe, and on which days?
On record so far are too few of RAID SHOW (test)'s wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 8 days 3 hours is how long the current world has been running.
Lists and tags
What do the server tags on RAID SHOW (test) mean?
The game's server browser reads the tags RAID SHOW (test) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp250 (Max players): The server has 250 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RAID SHOW (test) appear?
These Rust Server Trends lists include RAID SHOW (test): Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto RAID SHOW (test)?
You can connect by pressing F1 in Rust and typing client.connect 188.169.92.10:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.