Rust Server TrendsSeismic network · station log
Recording Stations11,624 Players50,076 Active3,103 Wipes · 3 h107 48 h

Station XX-13815 · no signal

Drizzle Test

Offline 188.163.123.246:28015 checked 8h ago

moddedoxide
Connect
Players now
1/ 1
100% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 1
Rank
#13,815
top 62%
Last wipe
9h ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13815 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 1 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+1into Thu 23:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75120:0021:0022:0023:00Wiped Thu 29 Oct, 22:55 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep7 Oct13 Oct19 Oct30 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
25.4 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 22:55 UTC9h ago – – – – running 0
Sun 4 Oct, 12:37 UTC25d ago M0.0steady 1 held half 25.4 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
58/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 127 on average
120/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
111/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
23/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 95 on average
83/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 87 on average
82/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Drizzle Test?

The map on Drizzle Test is procedural, produced by the game.

Which settings and rules apply on Drizzle Test?

You will find no gather rate in the name of Drizzle Test. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Player counts

What is the current population on Drizzle Test?

Drizzle Test is not responding at this moment and is offline, last seen 8 hours ago. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 23:00 UTC, averaging 1 players.

How does Drizzle Test rank against other Rust servers?

On player hours for the past week, Drizzle Test sits at #13,815, which puts it inside the top 62% of every ranked server.

Server facts

How reliably does Drizzle Test stay online?

Drizzle Test is down at the moment; the last recorded contact was 8 hours ago. 4 of 168 hours in the last 7 full days were up time, 2% of the total. 18 September 2026 is when Rust Server Trends first recorded it.

Which region does Drizzle Test run from?

No region is published by Drizzle Test. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 188.163.123.246:28015 is the address it uses.

Which Rust version is Drizzle Test running?

On Windows, Drizzle Test runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Drizzle Test?

1 players, on average, was the busiest crowd at its recent wipes. 0 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does Drizzle Test wipe, and on which days?

The rhythm of Drizzle Test cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 9 hours.

Lists and tags

What do the server tags on Drizzle Test mean?

The game's server browser reads the tags Drizzle Test publishes: gmrust (Game mode): You'll find standard Rust survival here; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Drizzle Test appear?

You will find Drizzle Test on the following Rust Server Trends lists: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How to join

What steps get you onto Drizzle Test?

Enter client.connect 188.163.123.246:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp1
Max players Slots: 1.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.