Rust Server TrendsSeismic network · station log
Recording Stations11,668 Players51,773 Active3,164 Wipes · 3 h133 48 h

Station XX-5251 · recording

TESTER

Online 188.134.89.81:11113 checked 9m ago

moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,251
top 24%
Last wipe
2d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-5251 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 17:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

020040060080010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep30 Sep6 Oct17 Oct23 Oct29 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.1 daysbetween real wipes
on rhythm
14%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctMon 26 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 23:02 UTC2d ago M0.0rising 1 – running 0
Mon 26 Oct, 12:27 UTC2d ago M0.0steady 1 – 0.4 days 1
Thu 22 Oct, 17:00 UTC6d ago M0.0steady 2 held half 3.8 days 2
Wed 21 Oct, 15:19 UTC7d ago M0.3rising 2 – 1.1 days 0
Sun 18 Oct, 11:48 UTC10d ago M0.0steady 1 held half 3.1 days 1
Thu 15 Oct, 21:30 UTC13d ago M0.0rising 1 held half 2.6 days 0
Thu 1 Oct, 10:02 UTC27d ago M0.0rising 1 – 14.5 days 0
Thu 24 Sep, 15:33 UTC34d ago M0.3rising 2 – 6.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 149 on average
127/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
131/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average
190/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 93 on average
68/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
8/ 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 EU · groups of 16+ · monthly · 84 on average
22/ 1000
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on TESTER?

Generated by the game, the map on TESTER is procedural, size 1,500 with seed 1724362619. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on TESTER?

The name of TESTER gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on TESTER right now?

At this moment, TESTER records 0 players across 100 slots. Across seven days this server recorded an average of 0 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 1 players.

How does TESTER rank against other Rust servers?

Over the last seven days, TESTER recorded enough player hours to reach #5,251 worldwide, placing it in the top 24% of all ranked servers.

Server details

How reliably does TESTER stay online?

TESTER is up at the moment. Going by the uptime figure it reports, it restarted about 37 hours ago. It was up 89% of the time across the last 7 full days: 149 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does TESTER hold a steady tick rate?

Across the last 48 hours it averaged 406 server fps, with a floor of 232. The world held up to 16,007 entities at its peak, buildings and deployables included. Its highest memory use was 1,975 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does TESTER run from?

A region is not published by TESTER. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 188.134.89.81:11113.

What build of Rust does TESTER use?

On Windows, TESTER runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on TESTER?

On average, the busiest point of its recent wipes drew 1 players. 0 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

On what timetable does TESTER run its wipes?

No next wipe can be predicted for TESTER, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 2 days 10 hours is how long the current world has been running.

Lists and tags

What do the server tags on TESTER mean?

The game's server browser reads the tags TESTER publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptsw (Networking): You'll see 'sw' as the network layer; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does TESTER appear?

These Rust Server Trends lists include TESTER: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Join the server

How do you connect to TESTER?

You can connect by pressing F1 in Rust and typing client.connect 188.134.89.81:11113 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://rustila.gamestores.app is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptsw,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players The server has 100 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptsw
Networking You'll see 'sw' as the network layer.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.