Station XX-13466 · no signal
1
Offline 188.124.111.182:28015 checked 15d ago
- Players now
- 1/ 500
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,466
- top 61%
- Last wipe
- 23d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 500 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 4 Oct, 12:31 UTC23d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 1 Oct, 15:58 UTC26d ago | M0.0■steady | 1 | – | 2.9 days | 1 | |
| Mon 28 Sep, 11:06 UTC29d ago | M0.0■steady | 1 | – | – | 3.2 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on 1?
You will find no gather rate in the name of 1. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on 1?
No players are recorded on 1 at this moment; it is offline, and the last sighting was 15 days 18 hours ago.
How does 1 rank against other Rust servers?
The last seven days of player hours place 1 at #13,466, in the top 61% of all ranked servers.
Server details
How reliably does 1 stay online?
No contact with 1 right now, and the last recorded contact was 15 days 18 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 24 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does 1 run from?
No region is published by 1. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 188.124.111.182:28015.
What build of Rust does 1 use?
Rust network protocol 2634 and build 166652 on Windows is what 1 runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on 1?
1 players, on average, was the busiest crowd at its recent wipes. 2 hours after the latest wipe, the crowd peaked.
How often does 1 wipe, and on which days?
There is no next wipe to predict at 1, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 23 days 5 hours.
Lists and tags
What do the server tags on 1 mean?
Tags published by 1 and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp500 (Max players): 500 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does 1 appear?
These Rust Server Trends lists include 1: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
How do you connect to 1?
To join, enter client.connect 188.124.111.182:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.