Station XX-13832 · no signal
DarkStyle's Carbon Test Server
Offline 187.190.39.34:28505 checked 27d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,832
- top 61%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 5.7 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 8
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 30 Sep, 17:35 UTC29d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 28 Sep, 08:51 UTC31d ago | M0.0■steady | 1 | held half | 2.4 days | 1 | |
| Sat 19 Sep, 07:40 UTC41d ago | M0.0▲rising | 1 | halved by day 8 | 9 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on DarkStyle's Carbon Test Server?
DarkStyle's Carbon Test Server uses a procedural map, which the game generates.
Which settings and rules apply on DarkStyle's Carbon Test Server?
You will find no gather rate in the name of DarkStyle's Carbon Test Server. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on DarkStyle's Carbon Test Server right now?
A reading taken now finds DarkStyle's Carbon Test Server offline; the most recent activity was 27 days 11 hours ago.
How does DarkStyle's Carbon Test Server rank against other Rust servers?
The last seven days of player hours place DarkStyle's Carbon Test Server at #13,832, in the top 61% of all ranked servers.
Operator and location
How reliably does DarkStyle's Carbon Test Server stay online?
DarkStyle's Carbon Test Server is down at the moment; the last recorded contact was 27 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 14 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does DarkStyle's Carbon Test Server run from?
Nothing about a region comes from DarkStyle's Carbon Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 187.190.39.34:28505.
What build of Rust does DarkStyle's Carbon Test Server use?
DarkStyle's Carbon Test Server is running Rust network protocol 2634 and build 166586 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on DarkStyle's Carbon Test Server?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 1 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. It fell under half by day 8 in the wipes where it didn't hold.
On what timetable does DarkStyle's Carbon Test Server run its wipes?
There is no next wipe to predict at DarkStyle's Carbon Test Server, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 29 days 14 hours.
Tags
What do the server tags on DarkStyle's Carbon Test Server mean?
Tags published by DarkStyle's Carbon Test Server and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DarkStyle's Carbon Test Server appear?
You will find DarkStyle's Carbon Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Join the server
How do you connect to DarkStyle's Carbon Test Server?
To join, enter client.connect 187.190.39.34:28505 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.