Rust Server TrendsSeismic network · station log
Recording Stations11,621 Players38,053 Active2,842 Wipes · 3 h134 48 h

Station XX-8824 · no signal

DarkStyle's Carbon Test Server

Offline 187.190.25.230:28505 checked 6d ago

moddedcarbon
Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#8,824
top 40%
Last wipe
23d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-8824 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct20 Oct25 Oct30 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 6 Oct, 18:49 UTC23d ago M0.0steady 1 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit no group limit · 151 on average
30/ 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average
121/ 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 123 on average
34/ 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 97 on average
12/ 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 94 on average
33/ 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 88 on average
44/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on DarkStyle's Carbon Test Server?

A procedural map runs on DarkStyle's Carbon Test Server, generated by the game.

Which settings and rules apply on DarkStyle's Carbon Test Server?

You will find no gather rate in the name of DarkStyle's Carbon Test Server. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on DarkStyle's Carbon Test Server right now?

No players are recorded on DarkStyle's Carbon Test Server at this moment; it is offline, and the last sighting was 6 days 8 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.

How does DarkStyle's Carbon Test Server rank against other Rust servers?

On player hours for the past week, DarkStyle's Carbon Test Server sits at #8,824, which puts it inside the top 40% of every ranked server.

Server details

How reliably does DarkStyle's Carbon Test Server stay online?

No contact with DarkStyle's Carbon Test Server right now, and the last recorded contact was 6 days 8 hours ago. It was up 5% of the time across the last 7 full days: 9 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 5 October 2026.

Which region does DarkStyle's Carbon Test Server run from?

No region is published by DarkStyle's Carbon Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 187.190.25.230:28505 is the address it uses.

Which Rust version is DarkStyle's Carbon Test Server running?

On Windows, DarkStyle's Carbon Test Server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on DarkStyle's Carbon Test Server?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 1 hours after the wipe.

How often does DarkStyle's Carbon Test Server wipe, and on which days?

Too few wipes of DarkStyle's Carbon Test Server are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 23 days 10 hours.

Server tags

What do the server tags on DarkStyle's Carbon Test Server mean?

The game's server browser reads the tags DarkStyle's Carbon Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does DarkStyle's Carbon Test Server appear?

The Rust Server Trends lists that take in DarkStyle's Carbon Test Server are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Join the server

What steps get you onto DarkStyle's Carbon Test Server?

You can connect by pressing F1 in Rust and typing client.connect 187.190.25.230:28505 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.