Station XX-13832 · no signal
DarkStyle's Carbon Test Server
Offline 187.190.230.67:28505 checked 27d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,832
- top 61%
- Last wipe
- 29d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on DarkStyle's Carbon Test Server?
The map on DarkStyle's Carbon Test Server is procedural, produced by the game.
Which settings and rules apply on DarkStyle's Carbon Test Server?
The name of DarkStyle's Carbon Test Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on DarkStyle's Carbon Test Server right now?
DarkStyle's Carbon Test Server is not responding at this moment and is offline, last seen 27 days 3 hours ago.
How does DarkStyle's Carbon Test Server rank against other Rust servers?
Over the last seven days, DarkStyle's Carbon Test Server recorded enough player hours to reach #13,832 worldwide, placing it in the top 61% of all ranked servers.
Operator and location
How reliably does DarkStyle's Carbon Test Server stay online?
No contact with DarkStyle's Carbon Test Server right now, and the last recorded contact was 27 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 2 October 2026.
Where in the world is DarkStyle's Carbon Test Server hosted?
A region is not published by DarkStyle's Carbon Test Server. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 187.190.230.67:28505.
What build of Rust does DarkStyle's Carbon Test Server use?
Rust network protocol 2634 and build 166586 on Windows is what DarkStyle's Carbon Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
On what timetable does DarkStyle's Carbon Test Server run its wipes?
The rhythm of DarkStyle's Carbon Test Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 29 days 6 hours.
Server tags
What do the server tags on DarkStyle's Carbon Test Server mean?
The game's server browser reads the tags DarkStyle's Carbon Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166586 (Build): It runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does DarkStyle's Carbon Test Server appear?
You will find DarkStyle's Carbon Test Server on the following Rust Server Trends lists: Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto DarkStyle's Carbon Test Server?
You can connect by pressing F1 in Rust and typing client.connect 187.190.230.67:28505 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.