Station XX-13834 · no signal
DarkStyle's Carbon Test Server
Offline 187.190.204.79:28505 checked 26d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,834
- top 61%
- Last wipe
- 28d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on DarkStyle's Carbon Test Server?
The map on DarkStyle's Carbon Test Server is procedural, produced by the game.
Which settings and rules apply on DarkStyle's Carbon Test Server?
The name of DarkStyle's Carbon Test Server gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on DarkStyle's Carbon Test Server?
A reading taken now finds DarkStyle's Carbon Test Server offline; the most recent activity was 26 days 18 hours ago.
How does DarkStyle's Carbon Test Server rank against other Rust servers?
Over the last seven days, DarkStyle's Carbon Test Server recorded enough player hours to reach #13,834 worldwide, placing it in the top 61% of all ranked servers.
Operator and location
How reliably does DarkStyle's Carbon Test Server stay online?
DarkStyle's Carbon Test Server is down at the moment; the last recorded contact was 26 days 18 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 2 October 2026 it was recorded for the first time by Rust Server Trends.
Which region does DarkStyle's Carbon Test Server run from?
No region is published by DarkStyle's Carbon Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 187.190.204.79:28505 is the address it uses.
Which Rust version is DarkStyle's Carbon Test Server running?
Rust network protocol 2634 and build 166586 on Windows is what DarkStyle's Carbon Test Server runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does DarkStyle's Carbon Test Server run its wipes?
The rhythm of DarkStyle's Carbon Test Server cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 28 days 22 hours.
Server tags
What do the server tags on DarkStyle's Carbon Test Server mean?
These are the tags DarkStyle's Carbon Test Server publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs166586 (Build): It runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does DarkStyle's Carbon Test Server appear?
These Rust Server Trends lists include DarkStyle's Carbon Test Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How to join
What steps get you onto DarkStyle's Carbon Test Server?
Enter client.connect 187.190.204.79:28505 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.