Station XX-13640 · no signal
DarkStyle's Carbon Test Server
Offline 187.190.199.119:28505 checked 18d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,640
- top 62%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DarkStyle's Carbon Test Server?
The map on DarkStyle's Carbon Test Server is procedural, produced by the game.
Which settings and rules apply on DarkStyle's Carbon Test Server?
You will find no gather rate in the name of DarkStyle's Carbon Test Server. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Carbon is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on DarkStyle's Carbon Test Server right now?
DarkStyle's Carbon Test Server is not responding at this moment and is offline, last seen 18 days 20 hours ago.
How does DarkStyle's Carbon Test Server rank against other Rust servers?
On player hours for the past week, DarkStyle's Carbon Test Server sits at #13,640, which puts it inside the top 62% of every ranked server.
Server facts
How reliably does DarkStyle's Carbon Test Server stay online?
No contact with DarkStyle's Carbon Test Server right now, and the last recorded contact was 18 days 20 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 10 October 2026.
Where in the world is DarkStyle's Carbon Test Server hosted?
No region is published by DarkStyle's Carbon Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 187.190.199.119:28505 is the address it uses.
What build of Rust does DarkStyle's Carbon Test Server use?
On Windows, DarkStyle's Carbon Test Server runs Rust network protocol 2634 and build 167398. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does DarkStyle's Carbon Test Server wipe, and on which days?
The rhythm of DarkStyle's Carbon Test Server cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 22 days 19 hours.
Tags
What do the server tags on DarkStyle's Carbon Test Server mean?
The game's server browser reads the tags DarkStyle's Carbon Test Server publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does DarkStyle's Carbon Test Server appear?
These Rust Server Trends lists include DarkStyle's Carbon Test Server: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto DarkStyle's Carbon Test Server?
Enter client.connect 187.190.199.119:28505 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.